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SciFi/Fantasy


    Xanathar's Guide to Everything

    Xanathar's Guide to Everything Lowest new price: $23.97
    Lowest used price: $32.58
    List price: $49.95
    Author: Wizards RPG Team
    Brand: Wizards RPG Team

    Explore a wealth of new rules options for both players and Dungeon Masters in this supplement for the world’s greatest roleplaying game.
    The beholder Xanathar—Waterdeep’s most infamous crime lord—is known to hoard information on friend and foe alike. The beholder catalogs lore about adventurers and ponders methods to thwart them. Its twisted mind imagines that it can eventually record everything!
     
    Xanathar's Guide to Everything is the first major expansion for fifth edition Dungeons & Dragons, offering new rules and story options:
     


       • Over twenty-five new subclasses for the character classes in the Player’s Handbook, including the Cavalier for the fighter, the Circle of Dreams for the druid, the Horizon Walker for the ranger, and many more
       • Dozens of new spells, a collection of racial feats, and a system to give your character a randomized backstory
       • A variety of tools that provide Dungeon Masters fresh ways to use traps, magic items, downtime activities, and more—all designed to enhance a D&D campaign and push it in new directions
     
    Amid all this expansion material, Xanathar offers bizarre observations about whatever its eyestalks happen to glimpse. Pray they don’t come to rest on you.
     
    Beauty and guile are in the eyes of the beholder!

    Features:

    • Explore a wealth of new rules options for both players and Dungeon Masters in this supplement for the world's greatest roleplaying game.

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    Player's Handbook (Dungeons & Dragons)

    Player's Handbook (Dungeons & Dragons) Lowest new price: $29.97
    Lowest used price: $24.00
    List price: $49.95
    Author: Wizards RPG Team
    Brand: Wizards of the Coast
    Model: WTCA92170000

     
    Everything a player needs to create heroic characters for the world’s greatest roleplaying game
     
    The Player’s Handbook® is the essential reference for every Dungeons & Dragons® roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more.
     
    Use this book to create exciting characters from among the most iconic D&D® races and classes.
     
    Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions.
     
    The world needs heroes. Will you answer the call?

    Features:

    • Product is for use in the Dungeons and Dragons role playing game
    • Product Number: WOC A92170000
    • Models and games are supplied unpainted and may require assembly or preparation before play
    • Any scenery, paint, or glue is not included.

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    Artemis: A Novel

    Artemis: A Novel Lowest new price: $11.95
    Lowest used price: $9.00
    List price: $27.00
    Author: Andy Weir
    Brand: Crown

    The bestselling author of The Martian returns with an irresistible new near-future thriller—a heist story set on the moon.

    Jasmine Bashara never signed up to be a hero. She just wanted to get rich.
     
    Not crazy, eccentric-billionaire rich, like many of the visitors to her hometown of Artemis, humanity’s first and only lunar colony. Just rich enough to move out of her coffin-sized apartment and eat something better than flavored algae. Rich enough to pay off a debt she’s owed for a long time.
     
    So when a chance at a huge score finally comes her way, Jazz can’t say no. Sure, it requires her to graduate from small-time smuggler to full-on criminal mastermind. And it calls for a particular combination of cunning, technical skills, and large explosions—not to mention sheer brazen swagger. But Jazz has never run into a challenge her intellect can’t handle, and she figures she’s got the ‘swagger’ part down.
     
    The trouble is, engineering the perfect crime is just the start of Jazz’s problems. Because her little heist is about to land her in the middle of a conspiracy for control of Artemis itself.
     
    Trapped between competing forces, pursued by a killer and the law alike, even Jazz has to admit she’s in way over her head. She’ll have to hatch a truly spectacular scheme to have a chance at staying alive and saving her city.
     
    Jazz is no hero, but she is a very good criminal.
     
    That’ll have to do.
     
    Propelled by its heroine’s wisecracking voice, set in a city that’s at once stunningly imagined and intimately familiar, and brimming over with clever problem-solving and heist-y fun, Artemis is another irresistible brew of science, suspense, and humor from #1 bestselling author Andy Weir.

    Features:

    • A fine signed first edition from Andy Weir, author of The Martian

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    Oathbringer: Book Three of the Stormlight Archive

    Oathbringer: Book Three of the Stormlight Archive Lowest new price: $14.92
    Lowest used price: $12.90
    List price: $34.99
    Author: Brandon Sanderson

    The #1 New York Times bestselling sequel to Words of Radiance, from epic fantasy author Brandon Sanderson at the top of his game.

    In Oathbringer, the third volume of the New York Times bestselling Stormlight Archive, humanity faces a new Desolation with the return of the Voidbringers, a foe with numbers as great as their thirst for vengeance.

    Dalinar Kholin’s Alethi armies won a fleeting victory at a terrible cost: The enemy Parshendi summoned the violent Everstorm, which now sweeps the world with destruction, and in its passing awakens the once peaceful and subservient parshmen to the horror of their millennia-long enslavement by humans. While on a desperate flight to warn his family of the threat, Kaladin Stormblessed must come to grips with the fact that the newly kindled anger of the parshmen may be wholly justified.

    Nestled in the mountains high above the storms, in the tower city of Urithiru, Shallan Davar investigates the wonders of the ancient stronghold of the Knights Radiant and unearths dark secrets lurking in its depths. And Dalinar realizes that his holy mission to unite his homeland of Alethkar was too narrow in scope. Unless all the nations of Roshar can put aside Dalinar’s blood-soaked past and stand together―and unless Dalinar himself can confront that past―even the restoration of the Knights Radiant will not prevent the end of civilization.


    Other Tor books by Brandon Sanderson

    The Cosmere

    The Stormlight Archive
    The Way of Kings
    Words of Radiance
    Edgedancer (Novella)
    Oathbringer

    The Mistborn trilogy
    Mistborn: The Final Empire
    The Well of Ascension
    The Hero of Ages

    Mistborn: The Wax and Wayne series
    Alloy of Law
    Shadows of Self
    Bands of Mourning

    Collection
    Arcanum Unbounded

    Other Cosmere novels
    Elantris
    Warbreaker

    The Alcatraz vs. the Evil Librarians series
    Alcatraz vs. the Evil Librarians
    The Scrivener's Bones
    The Knights of Crystallia
    The Shattered Lens
    The Dark Talent

    The Rithmatist series
    The Rithmatist

    Other books by Brandon Sanderson

    The Reckoners
    Steelheart
    Firefight
    Calamity

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    Dungeon Master's Guide (D&D Core Rulebook)

    Dungeon Master's Guide (D&D Core Rulebook) Lowest new price: $31.86
    Lowest used price: $26.37
    List price: $49.95
    Author: Wizards RPG Team
    Brand: Wizards of the Coast
    Model: WTCA92190000

    Everything a Dungeon Master needs to weave legendary stories for the world’s greatest roleplaying game
     
    The Dungeon Master’s Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy.
     
    Inside you’ll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more!


       • The third of three core rulebooks, this book contains tools a Dungeon Master needs to provide captivating stories and game play.
       • An excellent resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and sage advice from the game’s experts.
       • Created as part of a massive public playtest involving more than 170,000 fans of the game.

    Features:

    • The third of three core rulebooks, this book contains tools a Dungeon Master needs to provide captivating stories and game play.
    • An excellent resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and sage advice from the game's experts.
    • Created as part of a massive public playtest involving more than 170,000 fans of the game.

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    Sleeping Beauties: A Novel

    Sleeping Beauties: A Novel Lowest new price: $13.75
    Lowest used price: $6.00
    List price: $32.50
    Author: Stephen King
    Brand: Scribner

    In this spectacular father/son collaboration, Stephen King and Owen King tell the highest of high-stakes stories: what might happen if women disappeared from the world of men?

    In a future so real and near it might be now, something happens when women go to sleep: they become shrouded in a cocoon-like gauze. If they are awakened, if the gauze wrapping their bodies is disturbed or violated, the women become feral and spectacularly violent. And while they sleep they go to another place, a better place, where harmony prevails and conflict is rare.

    One woman, the mysterious “Eve Black,” is immune to the blessing or curse of the sleeping disease. Is Eve a medical anomaly to be studied? Or is she a demon who must be slain? Abandoned, left to their increasingly primal urges, the men divide into warring factions, some wanting to kill Eve, some to save her. Others exploit the chaos to wreak their own vengeance on new enemies. All turn to violence in a suddenly all-male world.

    Set in a small Appalachian town whose primary employer is a women’s prison, Sleeping Beauties is a wildly provocative, gloriously dramatic father-son collaboration that feels particularly urgent and relevant today.

    Features:

    • Sleeping Beauties: A Novel

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    Monster Manual (D&D Core Rulebook)

    Monster Manual (D&D Core Rulebook) Lowest new price: $23.94
    Lowest used price: $31.94
    List price: $49.95
    Author: Wizards RPG Team
    Brand: Dungeons and Dragons
    Model: WTCA92180000

    A menagerie of deadly monsters for the world’s greatest roleplaying game
     
    The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders–a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures.
     
    The monsters contained herein are culled from the D&D game’s illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.
     
    The leader in providing contemporary fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as analog. This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide.
     

    • The second of three core rulebooks, this book details all manner of creatures that characters might encounter over the course of their adventures. 
    • An essential resource for Dungeon Masters to use in populating any type of challenge they might contrive for their players. 
    • Created as part of a massive public playtest involving more than 170,000 fans of the game.

    Features:

    • Product is for use in the Dungeons and Dragons role playing game
    • Product Number: WOC A92180000
    • Models and games are supplied unpainted and may require assembly or preparation before play
    • Any scenery, paint, or glue is not included.

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    A Game of Thrones / A Clash of Kings / A Storm of Swords / A Feast of Crows / A Dance with Dragons

    A Game of Thrones / A Clash of Kings / A Storm of Swords / A Feast of Crows / A Dance with Dragons Lowest new price: $32.70
    Lowest used price: $24.95
    List price: $49.95
    Author: George R. R. Martin
    Brand: George R R Martin

    The perfect holiday gift for fans of HBO’s Game of Thrones—a boxed set featuring the first five novels!

    An immersive entertainment experience unlike any other, A Song of Ice and Fire has earned George R. R. Martin—dubbed “the American Tolkien” by Time magazine—international acclaim and millions of loyal readers. Now here is the entire monumental cycle:
     
    A GAME OF THRONES
    A CLASH OF KINGS
    A STORM OF SWORDS
    A FEAST FOR CROWS
    A DANCE WITH DRAGONS
     
    “One of the best series in the history of fantasy.”—Los Angeles Times
     
    Winter is coming. Such is the stern motto of House Stark, the northernmost of the fiefdoms that owe allegiance to King Robert Baratheon in far-off King’s Landing. There Eddard Stark of Winterfell rules in Robert’s name. There his family dwells in peace and comfort: his proud wife, Catelyn; his sons Robb, Brandon, and Rickon; his daughters Sansa and Arya; and his bastard son, Jon Snow. Far to the north, behind the towering Wall, lie savage Wildings and worse—unnatural things relegated to myth during the centuries-long summer, but proving all too real and all too deadly in the turning of the season.
     
    Yet a more immediate threat lurks to the south, where Jon Arryn, the Hand of the King, has died under mysterious circumstances. Now Robert is riding north to Winterfell, bringing his queen, the lovely but cold Cersei, his son, the cruel, vainglorious Prince Joffrey, and the queen’s brothers Jaime and Tyrion of the powerful and wealthy House Lannister—the first a swordsman without equal, the second a dwarf whose stunted stature belies a brilliant mind. All are heading for Winterfell and a fateful encounter that will change the course of kingdoms.
     
    Meanwhile, across the Narrow Sea, Prince Viserys, heir of the fallen House Targaryen, which once ruled all of Westeros, schemes to reclaim the throne with an army of barbarian Dothraki—whose loyalty he will purchase in the only coin left to him: his beautiful yet innocent sister, Daenerys.
     
    “Long live George Martin . . . a literary dervish, enthralled by complicated characters and vivid language, and bursting with the wild vision of the very best tale tellers.”—The New York Times

    Features:

    • A Game of Thrones A Clash of Kings A Storm of Swords A Feast of Crows A Dance with Dragons

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    Ready Player One: A Novel

    Ready Player One: A Novel Lowest new price: $6.49
    Lowest used price: $5.61
    List price: $16.00
    Author: Ernest Cline
    Brand: Brand: Broadway Books

    The bestselling cult classic—soon to be a major motion picture directed by Steven Spielberg.

    In the year 2045, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines—puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. 

    But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win—and confront the real world he's always been so desperate to escape.

    Amazon Best Books of the Month, August 2011: Ready Player One takes place in the not-so-distant future--the world has turned into a very bleak place, but luckily there is OASIS, a virtual reality world that is a vast online utopia. People can plug into OASIS to play, go to school, earn money, and even meet other people (or at least they can meet their avatars), and for protagonist Wade Watts it certainly beats passing the time in his grim, poverty-stricken real life. Along with millions of other world-wide citizens, Wade dreams of finding three keys left behind by James Halliday, the now-deceased creator of OASIS and the richest man to have ever lived. The keys are rumored to be hidden inside OASIS, and whoever finds them will inherit Halliday’s fortune. But Halliday has not made it easy. And there are real dangers in this virtual world. Stuffed to the gills with action, puzzles, nerdy romance, and 80s nostalgia, this high energy cyber-quest will make geeks everywhere feel like they were separated at birth from author Ernest Cline.--Chris Schluep

    Guest Reviewer: Daniel H. Wilson on Ready Player One by Earnest Cline
    Daniel H. Wilson is the New York Times best-selling author of Robopocalypse.

    I dare you not to fall in love with Ready Player One. And I mean head over heels in love--the way you fall for someone who is smart, feisty, and who can effortlessly finish your favorite movie lines, music lyrics, or literature quotes before they come out of your mouth.

    Ready Player One expertly mines a copious vein of 1980s pop culture, catapulting the reader on a light-speed adventure in an advanced but backward-looking future.

    The story is set in a near-term future in which the new, new form of the Internet is a realistic virtual multi-verse called the OASIS. Most human interaction takes place via goggles and gloves in millions of unique worlds, including the boring (and free) “public education” world from which our teenage protagonist must escape.

    Our unlikely hero is an overweight trailer park kid who goes by Wade Watts in real life, and “Parzival” to his best friends and mortal enemies--all of whom he interacts with virtually. Just like the Arthurian knight that is his namesake, young Wade is on a quest for an incredible treasure guarded by mythical creatures. Specifically, the creator of the OASIS and richest man on the planet, James Halliday, stipulated in his will that his fortune be given to the first person who can find an “Easter egg” hidden somewhere in the OASIS. The catch? Every devilishly complex clue on this treasure hunt is rooted in an intimate knowledge of 1980s pop culture.

    This leaves the people of the future hilariously obsessed with every aspect of the 1980s. The setup is particularly brilliant, because Ernie Cline seems to have a laser-beam knowledge of (and warm, fuzzy love for) every pop song, arcade game, and giant robot produced in the last thirty years. Seriously, this is a guy who owns and regularly drives a 1982 DeLorean that has been mocked up to look exactly like the time-traveling car in Back to the Future, complete with a glowing flux capacitor.

    But Ready Player One isn’t just a fanboy’s wet dream. Real villains are lurking, threatening our hero with death in their ruthless hunt for the treasure. Worse, these corporate baddies are posers with no love for the game – they have movie dialogue piped in via radio earpieces, use bots to cheat at arcade games like JOUST, and don’t hesitate to terrorize or murder people in the real world to achieve their aims inside the OASIS.

    As the book climaxes, a mega-battle unfolds with sobering life-or-death stakes, yet soldiered entirely by exciting and downright fun pop-culture icons. The bad guys are piloting a ferocious Mechagodzilla. Our good guy has to leave his X-Wing fighter aboard his private flotilla so that he can pilot an authentic Ultraman recreation. And how do you not grin when someone dons a pair of virtual Chuck Taylor All Stars that bestow the power of flight?

    Cline is fearless and he lets his imagination soar, yet this pop scenery could easily come off as so much fluff. Instead, Cline keeps the stakes high throughout, and the epic treasure hunt structure (complete with an evolving high-score list) keeps the action intense. The plot unfolds with constant acceleration, never slowing down or sagging in the middle, to create a thrilling ride with a fulfilling ending.

    Best of all, the book captures the aura of the manifold worlds it depicts. If Ready Player One were a living room, it would be wood-panelled. If it were shoes, it would be high-tops. And if it were a song, well, it would have to be Eye of the Tiger.

    I really, really loved it.

    -- Daniel H. Wilson

    Questions for Ernest Cline, Author of Ready Player One

    Q) So it seems you’re a bit of a pop-culture buff. In your debut novel Ready Player One you incorporate literally hundreds of pop culture references, many of them in ways that are integral to the book’s plot. What’s the first thing you remember geeking out over?

    A) Sesame Street and the Muppets. I thought Jim Henson ruled the universe. I even thought it was pretty cool that I shared my first name with a muppet. Until the first day of kindergarten, when I quickly learned that "Ernie" was not a cool name to have. That was about the time I segued into my next childhood obsession, Star Wars.

    Q) Like the book’s hero, you possess a horrifyingly deep knowledge of a terrifyingly broad swathe of culture, ranging from John Hughes movies to super-obscure Japanese animation to 8-bit videogames to science-fiction and fantasy literature to role-playing games like Dungeons & Dragons. What the heck is wrong with you?! How do you have so much time on your hands?

    A) Well, I’m raising a toddler now, so I don’t have as much time to geek out as I used to. I think I amassed a lot of that knowledge during my youth. Like most geeks, I was a sponge for all kinds of movies, TV shows, cartoons, and video games. Then as an adult, I worked at a long series of low paying tech support jobs that allowed me to surf the Internet all day, and I spent a lot of my cubicle time looking up obscure pop culture minutiae from my childhood while I waited for people to reboot their PCs. Of course, I spent most of my off hours geeking out, too. Luckily, all those hours can now be classified as "research" for my novel.

    Q) You’re stranded on an island and you can only take one movie with you. What is it?

    A) Easy! The Lord of the Rings Extended Edition. (Can I take all of the DVD Extras and Making of Documentaries, too?)

    Q) You’re given free tickets and back stage passes to one concert (artist can be living or dead)- who is it and why?

    A) Are we talking about time travel back to a specific concert in the past here? Because it would be pretty cool to stand on the roof of Apple Records and watch the Beatles jam up there. But my favorite rock band that’s still together is RUSH, and I just bought tickets to see them this June!

    Q) Favorite book of all time.

    A) That’s an impossible question! I could maybe give you three favorites: Snow Crash by Neal Stephenson, Galapagos by Kurt Vonnegut, and The Hitchhiker’s Guide to the Galaxy by Douglas Adams.

    Q) Best failed TV show pilot available on Youtube?

    A) The unaired Batgirl pilot starring Yvonne Craig.

    Q) Favorite episode of Cowboy Bebop?

    A) “Ganymede Elegy.” Or maybe “Boogie Woogie Feng Shui.”

    Q) What’s the first arcade game you ever played? What’s your favorite?

    A) I was deflowered by Space Invaders. My all time favorite coin-op game was probably Black Tiger.

    Q) Your idea of the perfect day...

    A) Play Black Tiger. Then go see Big Trouble in Little China at the Alamo Drafthouse with Kurt Russell and John Carpenter doing a live Q&A afterwards. When I get home that night, I accidentally invent a cheap abundant clean energy source that saves human civilization. I celebrate by staying up late to watch old Ultraman episodes with my daughter (who loves Ultraman even more than I do).

    Q) True or False. We hear you own a DeLorean and that you plan on tricking it out to be a time-travelling, Ghostbusting, Knight-Rider car.

    A) False. I actually plan on tricking it out to be a time-traveling Ghostbusting Knight Riding Jet Car. It’s going to have both a Flux Capacitor and an Oscillation Overthruster in it, so that my Delorean can travel through time AND solid matter. My personalized plates are ECTO88, just like a DeLorean that appears in my book.

    (I’m so glad that you asked this question, because now I can justify buying the car as a "promotional tool" for my book. Everyone reading this is a witness! My DeLorean is helping me promote my book! The fact that I’ve wanted one since I was ten years old is totally irrelevant!)

    Q) Speaking of DeLoreans: biggest plot hole in the Back to The Future Films?

    A) The Back to The Future Trilogy is perfect and contains no plot holes! Except for the plot hole inherent in nearly all time travel films: The planet Earth is moving through space at an immense speed at all times. So if you travel back in time, you are traveling to a time when the Earth was in a different location, and you and your time machine would appear somewhere out in deep space. For a time machine to be useful, it also needs to be able to teleport you to wherever the Earth was/is at your destination time.

    Q) But there are two DeLoreans in 1885--why doesn’t Doc dig out the one he buried in a cave for Marty to find in 1955 and use the gasoline from it to get the other DeLorean up to 88mph?

    A) Doc would have drained the gas tank before he stored a car for 80 years, so there wouldn’t have been any gas. And tampering with the DeLorean in the cave at all could conceivably create a universe-ending paradox, because it has to be in the cave for Marty to get back to 1885 in the first place. Totally not a plot hole!


    Features:

    • Great product!

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    The Book of Dust: La Belle Sauvage (Book of Dust, Volume 1)

    The Book of Dust:  La Belle Sauvage (Book of Dust, Volume 1) Lowest new price: $11.50
    Lowest used price: $11.49
    List price: $22.99
    Author: Philip Pullman
    Brand: Knopf Books for Young Readers

    INSTANT NEW YORK TIMES BESTSELLER!

    "Too few things in our world are worth a seventeen year wait: The Book of Dust is one of them." —The Washington Post


    Philip Pullman returns to the parallel world of his groundbreaking novel The Golden Compass to expand on the story of Lyra, "one of fantasy's most indelible characters." (The New York Times Magazine)


    Malcolm Polstead is the kind of boy who notices everything but is not much noticed himself. And so perhaps it was inevitable that he would become a spy....

    Malcolm's parents run an inn called the Trout, on the banks of the river Thames, and all of Oxford passes through its doors. Malcolm and his daemon, Asta, routinely overhear news and gossip, and the occasional scandal, but during a winter of unceasing rain, Malcolm catches wind of something new: intrigue. 

    He finds a secret message inquiring about a dangerous substance called Dust—and the spy it was intended for finds him

    When she asks Malcolm to keep his eyes open, he sees suspicious characters everywhere: the explorer Lord Asriel, clearly on the run; enforcement agents from the Magisterium; a gyptian named Coram with warnings just for Malcolm; and a beautiful woman with an evil monkey for a daemon. All are asking about the same thing: a girl—just a baby—named Lyra.

    Lyra is the kind of person who draws people in like magnets. And Malcolm will brave any danger, and make shocking sacrifices, to bring her safely through the storm.

    "The book is full of wonder. . . . Truly thrilling." The New York Times

    "People will love the first volume of Philip Pullman's new trilogy with the same helpless vehemence that stole over them when The Golden Compass came out." —Slate

    An Amazon Best Book of October 2017: Philip Pullman is that rare breed of author whose books are written for young people but are read and adored equally by adults. It’s been nearly two decades since Pullman wrote The Amber Spyglass, so it was both thrilling and terrifying (please be amazing, please be amazing…) when I first cracked open The Book of Dust: La Belle Sauvage and began to read. I need not have worried--The Book of Dust is Pullman at his best. Neither prequel nor sequel to His Dark Materials trilogy—Pullman calls this an “equel” and La Belle Sauvage is the first volume of a companion trio that can stand on its own. There are some familiar faces—most notably an infant Lyra Belacqua and her daemon Pantalaimon--and a particularly delightful new one: a boy named Malcolm whose kind heart, curious mind, and unerring sense of good, are the reason baby Lyra makes it to the safety of Jordan College. As in his earlier books, Pullman explores themes of religious and political freedom, the nature of good and evil, science and philosophy. The Book of Dust: La Belle Sauvage is a glorious adventure that delivers heart-in-your-throat moments and much to think about as we wait (not so patiently) to see what will happen next…--Seira Wilson

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