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SciFi/Fantasy


    Ready Player One: A Novel

    Ready Player One: A Novel Lowest new price: $6.99
    Lowest used price: $5.39
    List price: $16.00
    Author: Ernest Cline
    Brand: Brand: Broadway Books

    The bestselling cult classic—soon to be a major motion picture directed by Steven Spielberg.

    In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines—puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. 

    But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win—and confront the real world he's always been so desperate to escape.

    Amazon Best Books of the Month, August 2011: Ready Player One takes place in the not-so-distant future--the world has turned into a very bleak place, but luckily there is OASIS, a virtual reality world that is a vast online utopia. People can plug into OASIS to play, go to school, earn money, and even meet other people (or at least they can meet their avatars), and for protagonist Wade Watts it certainly beats passing the time in his grim, poverty-stricken real life. Along with millions of other world-wide citizens, Wade dreams of finding three keys left behind by James Halliday, the now-deceased creator of OASIS and the richest man to have ever lived. The keys are rumored to be hidden inside OASIS, and whoever finds them will inherit Halliday’s fortune. But Halliday has not made it easy. And there are real dangers in this virtual world. Stuffed to the gills with action, puzzles, nerdy romance, and 80s nostalgia, this high energy cyber-quest will make geeks everywhere feel like they were separated at birth from author Ernest Cline.--Chris Schluep

    Guest Reviewer: Daniel H. Wilson on Ready Player One by Earnest Cline
    Daniel H. Wilson is the New York Times best-selling author of Robopocalypse.

    I dare you not to fall in love with Ready Player One. And I mean head over heels in love--the way you fall for someone who is smart, feisty, and who can effortlessly finish your favorite movie lines, music lyrics, or literature quotes before they come out of your mouth.

    Ready Player One expertly mines a copious vein of 1980s pop culture, catapulting the reader on a light-speed adventure in an advanced but backward-looking future.

    The story is set in a near-term future in which the new, new form of the Internet is a realistic virtual multi-verse called the OASIS. Most human interaction takes place via goggles and gloves in millions of unique worlds, including the boring (and free) “public education” world from which our teenage protagonist must escape.

    Our unlikely hero is an overweight trailer park kid who goes by Wade Watts in real life, and “Parzival” to his best friends and mortal enemies--all of whom he interacts with virtually. Just like the Arthurian knight that is his namesake, young Wade is on a quest for an incredible treasure guarded by mythical creatures. Specifically, the creator of the OASIS and richest man on the planet, James Halliday, stipulated in his will that his fortune be given to the first person who can find an “Easter egg” hidden somewhere in the OASIS. The catch? Every devilishly complex clue on this treasure hunt is rooted in an intimate knowledge of 1980s pop culture.

    This leaves the people of the future hilariously obsessed with every aspect of the 1980s. The setup is particularly brilliant, because Ernie Cline seems to have a laser-beam knowledge of (and warm, fuzzy love for) every pop song, arcade game, and giant robot produced in the last thirty years. Seriously, this is a guy who owns and regularly drives a 1982 DeLorean that has been mocked up to look exactly like the time-traveling car in Back to the Future, complete with a glowing flux capacitor.

    But Ready Player One isn’t just a fanboy’s wet dream. Real villains are lurking, threatening our hero with death in their ruthless hunt for the treasure. Worse, these corporate baddies are posers with no love for the game – they have movie dialogue piped in via radio earpieces, use bots to cheat at arcade games like JOUST, and don’t hesitate to terrorize or murder people in the real world to achieve their aims inside the OASIS.

    As the book climaxes, a mega-battle unfolds with sobering life-or-death stakes, yet soldiered entirely by exciting and downright fun pop-culture icons. The bad guys are piloting a ferocious Mechagodzilla. Our good guy has to leave his X-Wing fighter aboard his private flotilla so that he can pilot an authentic Ultraman recreation. And how do you not grin when someone dons a pair of virtual Chuck Taylor All Stars that bestow the power of flight?

    Cline is fearless and he lets his imagination soar, yet this pop scenery could easily come off as so much fluff. Instead, Cline keeps the stakes high throughout, and the epic treasure hunt structure (complete with an evolving high-score list) keeps the action intense. The plot unfolds with constant acceleration, never slowing down or sagging in the middle, to create a thrilling ride with a fulfilling ending.

    Best of all, the book captures the aura of the manifold worlds it depicts. If Ready Player One were a living room, it would be wood-panelled. If it were shoes, it would be high-tops. And if it were a song, well, it would have to be Eye of the Tiger.

    I really, really loved it.

    -- Daniel H. Wilson

    Questions for Ernest Cline, Author of Ready Player One

    Q) So it seems you’re a bit of a pop-culture buff. In your debut novel Ready Player One you incorporate literally hundreds of pop culture references, many of them in ways that are integral to the book’s plot. What’s the first thing you remember geeking out over?

    A) Sesame Street and the Muppets. I thought Jim Henson ruled the universe. I even thought it was pretty cool that I shared my first name with a muppet. Until the first day of kindergarten, when I quickly learned that "Ernie" was not a cool name to have. That was about the time I segued into my next childhood obsession, Star Wars.

    Q) Like the book’s hero, you possess a horrifyingly deep knowledge of a terrifyingly broad swathe of culture, ranging from John Hughes movies to super-obscure Japanese animation to 8-bit videogames to science-fiction and fantasy literature to role-playing games like Dungeons & Dragons. What the heck is wrong with you?! How do you have so much time on your hands?

    A) Well, I’m raising a toddler now, so I don’t have as much time to geek out as I used to. I think I amassed a lot of that knowledge during my youth. Like most geeks, I was a sponge for all kinds of movies, TV shows, cartoons, and video games. Then as an adult, I worked at a long series of low paying tech support jobs that allowed me to surf the Internet all day, and I spent a lot of my cubicle time looking up obscure pop culture minutiae from my childhood while I waited for people to reboot their PCs. Of course, I spent most of my off hours geeking out, too. Luckily, all those hours can now be classified as "research" for my novel.

    Q) You’re stranded on an island and you can only take one movie with you. What is it?

    A) Easy! The Lord of the Rings Extended Edition. (Can I take all of the DVD Extras and Making of Documentaries, too?)

    Q) You’re given free tickets and back stage passes to one concert (artist can be living or dead)- who is it and why?

    A) Are we talking about time travel back to a specific concert in the past here? Because it would be pretty cool to stand on the roof of Apple Records and watch the Beatles jam up there. But my favorite rock band that’s still together is RUSH, and I just bought tickets to see them this June!

    Q) Favorite book of all time.

    A) That’s an impossible question! I could maybe give you three favorites: Snow Crash by Neal Stephenson, Galapagos by Kurt Vonnegut, and The Hitchhiker’s Guide to the Galaxy by Douglas Adams.

    Q) Best failed TV show pilot available on Youtube?

    A) The unaired Batgirl pilot starring Yvonne Craig.

    Q) Favorite episode of Cowboy Bebop?

    A) “Ganymede Elegy.” Or maybe “Boogie Woogie Feng Shui.”

    Q) What’s the first arcade game you ever played? What’s your favorite?

    A) I was deflowered by Space Invaders. My all time favorite coin-op game was probably Black Tiger.

    Q) Your idea of the perfect day...

    A) Play Black Tiger. Then go see Big Trouble in Little China at the Alamo Drafthouse with Kurt Russell and John Carpenter doing a live Q&A afterwards. When I get home that night, I accidentally invent a cheap abundant clean energy source that saves human civilization. I celebrate by staying up late to watch old Ultraman episodes with my daughter (who loves Ultraman even more than I do).

    Q) True or False. We hear you own a DeLorean and that you plan on tricking it out to be a time-travelling, Ghostbusting, Knight-Rider car.

    A) False. I actually plan on tricking it out to be a time-traveling Ghostbusting Knight Riding Jet Car. It’s going to have both a Flux Capacitor and an Oscillation Overthruster in it, so that my Delorean can travel through time AND solid matter. My personalized plates are ECTO88, just like a DeLorean that appears in my book.

    (I’m so glad that you asked this question, because now I can justify buying the car as a "promotional tool" for my book. Everyone reading this is a witness! My DeLorean is helping me promote my book! The fact that I’ve wanted one since I was ten years old is totally irrelevant!)

    Q) Speaking of DeLoreans: biggest plot hole in the Back to The Future Films?

    A) The Back to The Future Trilogy is perfect and contains no plot holes! Except for the plot hole inherent in nearly all time travel films: The planet Earth is moving through space at an immense speed at all times. So if you travel back in time, you are traveling to a time when the Earth was in a different location, and you and your time machine would appear somewhere out in deep space. For a time machine to be useful, it also needs to be able to teleport you to wherever the Earth was/is at your destination time.

    Q) But there are two DeLoreans in 1885--why doesn’t Doc dig out the one he buried in a cave for Marty to find in 1955 and use the gasoline from it to get the other DeLorean up to 88mph?

    A) Doc would have drained the gas tank before he stored a car for 80 years, so there wouldn’t have been any gas. And tampering with the DeLorean in the cave at all could conceivably create a universe-ending paradox, because it has to be in the cave for Marty to get back to 1885 in the first place. Totally not a plot hole!


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    Annihilation: A Novel (The Southern Reach Trilogy)

    Annihilation: A Novel (The Southern Reach Trilogy) Lowest new price: $8.99
    Lowest used price: $8.50
    List price: $14.00
    Author: Jeff VanderMeer
    Brand: Jeff VanderMeer

    SOON TO BE A MAJOR MOTION PICTURE

    The Southern Reach Trilogy begins with this Nebula Award-winning novel that "reads as if Verne or Wellsian adventurers exploring a mysterious island had warped through into a Kafkaesque nightmare world" (Kim Stanley Robinson).

    Area X has been cut off from the rest of the continent for decades. Nature has reclaimed the last vestiges of human civilization. The first expedition returned with reports of a pristine, Edenic landscape; the second expedition ended in mass suicide; the third expedition in a hail of gunfire as its members turned on one another. The members of the eleventh expedition returned as shadows of their former selves, and within weeks, all had died of cancer. In Annihilation, the first volume of Jeff VanderMeer's Southern Reach trilogy, we join the twelfth expedition.
    The group is made up of four women: an anthropologist; a surveyor; a psychologist, the de facto leader; and our narrator, a biologist. Their mission is to map the terrain, record all observations of their surroundings and of one another, and, above all, avoid being contaminated by Area X itself.
    They arrive expecting the unexpected, and Area X delivers―they discover a massive topographic anomaly and life forms that surpass understanding―but it's the surprises that came across the border with them and the secrets the expedition members are keeping from one another that change everything.

    An Amazon Best Book of the Month, February 2014: There is a comfort in familiarity, a foundation from which to definitively identify and label. But Jeff VanderMeer is not interested in putting his readers at ease. With Annihilation--the first volume of The Southern Reach Trilogy--he carefully creates a yearning for answers, then boldly denies them, reminding us that being too eager to know too much can be dangerous. The story follows an expedition of four women who are known only by their professions: the Psychologist, the Surveyor, the Anthropologist, and the Biologist--nameless pawns tasked with exploring, discovering, and (hopefully) delivering data about a portentous coastal territory called Area X. We are a bit like fifth members of that team (perhaps "the Reader"), learning at the same pace, guided by the observations of our narrator, the Biologist. Still the context remains blurry as VanderMeer twists each discovery into a deeper mystery. Through potent description and unrelenting tension, he achieves a level of emotional manipulation that should appeal to anyone who embraced the paranormal phenomena and maddening uncertainties of Lost. --Robin A. Rothman

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    From a Certain Point of View (Star Wars)

    From a Certain Point of View (Star Wars) Lowest new price: $16.29
    Lowest used price: $22.48
    List price: $35.00
    Author: Renée Ahdieh

    NEW YORK TIMES BESTSELLER • Experience Star Wars: A New Hope from a whole new point of view.
     
    On May 25, 1977, the world was introduced to Han Solo, Luke Skywalker, Princess Leia, C-3PO, R2-D2, Chewbacca, Obi-Wan Kenobi, Darth Vader, and a galaxy full of possibilities. In honor of the fortieth anniversary, more than forty contributors lend their vision to this retelling of Star Wars. Each of the forty short stories reimagines a moment from the original film, but through the eyes of a supporting character. From a Certain Point of View features contributions by bestselling authors, trendsetting artists, and treasured voices from the literary history of Star Wars:
     
    • Gary Whitta bridges the gap from Rogue One to A New Hope through the eyes of Captain Antilles.
    • Aunt Beru finds her voice in an intimate character study by Meg Cabot.
    • Nnedi Okorofor brings dignity and depth to a most unlikely character: the monster in the trash compactor.
    • Pablo Hidalgo provides a chilling glimpse inside the mind of Grand Moff Tarkin. 
    • Pierce Brown chronicles Biggs Darklighter’s final flight during the Rebellion’s harrowing attack on the Death Star.
    • Wil Wheaton spins a poignant tale of the rebels left behind on Yavin.
     
    Plus thirty-four more hilarious, heartbreaking, and astonishing tales from:
    Ben Acker • Renée Ahdieh • Tom Angleberger • Ben Blacker • Jeffrey Brown • Rae Carson • Adam Christopher • Zoraida Córdova • Delilah S. Dawson • Kelly Sue DeConnick • Paul Dini • Ian Doescher • Ashley Eckstein • Matt Fraction • Alexander Freed • Jason Fry • Kieron Gillen • Christie Golden • Claudia Gray • E. K. Johnston • Paul S. Kemp • Mur Lafferty • Ken Liu • Griffin McElroy • John Jackson Miller • Daniel José Older • Mallory Ortberg • Beth Revis • Madeleine Roux • Greg Rucka • Gary D. Schmidt • Cavan Scott • Charles Soule • Sabaa Tahir • Elizabeth Wein • Glen Weldon • Chuck Wendig

    All participating authors have generously forgone any compensation for their stories. Instead, their proceeds will be donated to First Book—a leading nonprofit that provides new books, learning materials, and other essentials to educators and organizations serving children in need. To further celebrate the launch of this book and both companies’ longstanding relationships with First Book, Penguin Random House has donated $100,000 to First Book, and Disney/Lucasfilm has donated 100,000 children’s books—valued at $1,000,000—to support First Book and their mission of providing equal access to quality education. Over the past sixteen years, Disney and Penguin Random House combined have donated more than eighty-eight million books to First Book.

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    1984 (Signet Classics)

    1984 (Signet Classics) Lowest new price: $4.95
    Lowest used price: $1.98
    List price: $9.99
    Author: George Orwell
    Brand: Signet Classic

    NOW A NEW BROADWAY PLAY STARRING TOM STURRIDGE AND OLIVIA WILDE

    Written in 1948, 1984 was George Orwell’s chilling prophecy about the future. And while 1984 has come and gone, his dystopian vision of a government that will do anything to control the narrative is timelier than ever...

    The Party told you to reject the evidence of your eyes and ears. It was their final, most essential command.

    Winston Smith toes the Party line, rewriting history to satisfy the demands of the Ministry of Truth. With each lie he writes, Winston grows to hate the Party that seeks power for its own sake and persecutes those who dare to commit thoughtcrimes. But as he starts to think for himself, Winston can’t escape the fact that Big Brother is always watching...

    A startling and haunting vision of the world, 1984 is so powerful that it is completely convincing from start to finish. No one can deny the influence of this novel, its hold on the imaginations of multiple generations of readers, or the resiliency of its admonitions—a legacy that seems only to grow with the passage of time.

    "Outside, even through the shut window pane, the world looked cold. Down in the street little eddies of wind were whirling dust and torn paper into spirals, and though the sun was shining and the sky a harsh blue, there seemed to be no color in anything except the posters that were plastered everywhere."

    The year is 1984; the scene is London, largest population center of Airstrip One.

    Airstrip One is part of the vast political entity Oceania, which is eternally at war with one of two other vast entities, Eurasia and Eastasia. At any moment, depending upon current alignments, all existing records show either that Oceania has always been at war with Eurasia and allied with Eastasia, or that it has always been at war with Eastasia and allied with Eurasia. Winston Smith knows this, because his work at the Ministry of Truth involves the constant "correction" of such records. "'Who controls the past,' ran the Party slogan, 'controls the future: who controls the present controls the past.'"

    In a grim city and a terrifying country, where Big Brother is always Watching You and the Thought Police can practically read your mind, Winston is a man in grave danger for the simple reason that his memory still functions. He knows the Party's official image of the world is a fluid fiction. He knows the Party controls the people by feeding them lies and narrowing their imaginations through a process of bewilderment and brutalization that alienates each individual from his fellows and deprives him of every liberating human pursuit from reasoned inquiry to sexual passion. Drawn into a forbidden love affair, Winston finds the courage to join a secret revolutionary organization called The Brotherhood, dedicated to the destruction of the Party. Together with his beloved Julia, he hazards his life in a deadly match against the powers that be.

    Newspeak, doublethink, thoughtcrime--in 1984, George Orwell created a whole vocabulary of words concerning totalitarian control that have since passed into our common vocabulary. More importantly, he has portrayed a chillingly credible dystopia. In our deeply anxious world, the seeds of unthinking conformity are everywhere in evidence; and Big Brother is always looking for his chance. --Daniel Hintzsche

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    Tomb of Annihilation (Dungeons & Dragons)

    Tomb of Annihilation (Dungeons & Dragons) Lowest new price: $30.25
    Lowest used price: $34.15
    List price: $49.95
    Author: Wizards RPG Team
    Brand: Hasbro
    Model: C22080000

    Dare to defy death in this adventure
    for the world’s greatest roleplaying game
    The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.

    When they finally succumb, they can’t be raised–and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.

    The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rain forests.

    • An adventure for characters of levels 1 – 11, Tomb of Annihilation provides the Dungeon Master with the core adventure needed to create an exciting and memorable play experience.
    • Expands on the Forgotten Realms setting of Chult, providing extensive detail on the hidden peninsula, and includes a large pull-out map of the region.
    • Fans of the DUNGEONS & DRAGONS® Roleplaying Game can expand and enhance their experience by participating in the D&D Adventurers LeagueTM organized play program while playing this adventure.
    • Adventure design by Christopher Perkins, Will Doyle, and Steve Winter, with additional design by Adam Lee.
    • Story consulting by the award-winning creator of Adventure Time, Pendleton Ward.

    The leader in providing contemporary fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as analog. This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide.

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    • Role-Playing,Fantasy,Dungeons & Dragons RPG,Dungeons & Dragons Next (5th) Edition,Strategy Games,Shut Up & Sit Down Recomends

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    Never Let Me Go

    Never Let Me Go Lowest new price: $9.86
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    List price: $16.00
    Author: Kazuo Ishiguro
    Brand: Brand: Vintage International

    From the winner of the Nobel Prize in Literature and author of the Booker Prize–winning novel The Remains of the Day comes a devastating novel of innocence, knowledge, and loss.
     
    As children Kathy, Ruth, and Tommy were students at Hailsham, an exclusive boarding school secluded in the English countryside. It was a place of mercurial cliques and mysterious rules where teachers were constantly reminding their charges of how special they were. Now, years later, Kathy is a young woman. Ruth and Tommy have reentered her life. And for the first time she is beginning to look back at their shared past and understand just what it is that makes them special—and how that gift will shape the rest of their time together. Suspenseful, moving, beautifully atmospheric, Never Let Me Go is modern classic.

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    The Book of Dust: La Belle Sauvage (Book of Dust, Volume 1)

    The Book of Dust:  La Belle Sauvage (Book of Dust, Volume 1) Lowest new price: $16.08
    List price: $22.99
    Author: Philip Pullman

    The much-anticipated new work from the author of The Golden Compass is here at last!

    Renowned storyteller Philip Pullman returns to the parallel world of Lyra Belacqua and His Dark Materials for a thrilling and epic adventure in which daemons, alethiometers, and the Magisterium all play a part.
     
    The Book of Dust will be a work in three parts, like His Dark Materials (The Golden Compass, The Subtle Knife, The Amber Spyglass). The book is set ten years before The Golden Compass and centers on the much-loved character Lyra and her daemon Pantalaimon.
     
    Philip Pullman offers these tantalizing details: “I’ve always wanted to tell the story of how Lyra came to be living at Jordan College, and in thinking about it, I discovered a long story that began when she was a baby and will end when she’s grown up. This volume and the next will cover two parts of Lyra’s life: starting at the beginning of her story and returning to her twenty years later. As for the third and final part, my lips are sealed.
     
    “So, second: is it a prequel? Is it a sequel? It’s neither. In fact, The Book of Dust is . . . an ‘equel.' It doesn’t stand before or after His Dark Materials, but beside it. It’s a different story, but there are settings that readers of His Dark Materials will recognize, and characters they’ve met before. Also, of course, there are some characters who are new to us, including an ordinary boy (a boy we have glimpsed in an earlier part of Lyra’s story, if we were paying attention) who, with Lyra, is caught up in a terrifying adventure that takes him into a new world.
     
    “Third: why return to Lyra’s world? Dust. Questions about that mysterious and troubling substance were already causing strife ten years before His Dark Materials, and at the center of The Book of Dust is the struggle between a despotic and totalitarian organization, which wants to stifle speculation and inquiry, and those who believe thought and speech should be free. The idea of Dust suffused His Dark Materials. Little by little through that story the idea of what Dust was became clearer and clearer, but I always wanted to return to it and discover more.”
     
    The books of the His Dark Materials trilogy were showered with praise, and the Cincinnati Enquirer proclaimed, “Pullman has created the last great fantasy masterpiece of the twentieth century.” With The Book of Dust, Philip Pullman embarks on an equally grand adventure, sure to be hailed as the first great fantasy masterpiece of the twenty-first century.

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    The Name of the Wind: 10th Anniversary Deluxe Edition (Kingkiller Chronicle)

    The Name of the Wind: 10th Anniversary Deluxe Edition (Kingkiller Chronicle) Lowest new price: $24.00
    Lowest used price: $26.16
    List price: $40.00
    Author: Patrick Rothfuss

    This deluxe, illustrated edition celebrates the New York Times-bestselling series, The Kingkiller Chronicle, a masterful epic fantasy saga that has inspired readers worldwide.

    This anniversary hardcover includes more than 50 pages of extra content!
    • Beautiful, iconic cover by artist Sam Weber and designer Paul Buckley
    • Gorgeous, never-before-seen illustrations by artist Dan Dos Santos
    • Detailed and updated world map by artist Nate Taylor
    • Brand-new author’s note
    • Appendix detailing calendar system and currencies
    • Pronunciation guide of names and places

    “I just love the world of Patrick Rothfuss.” —Lin-Manuel Miranda • “He’s bloody good, this Rothfuss guy.” —George R. R. Martin • “Rothfuss has real talent.” —Terry Brooks

    DAY ONE: THE NAME OF THE WIND 

    My name is Kvothe.

    I have stolen princesses back from sleeping barrow kings. I burned down the town of Trebon. I have spent the night with Felurian and left with both my sanity and my life. I was expelled from the University at a younger age than most people are allowed in. I tread paths by moonlight that others fear to speak of during day. I have talked to Gods, loved women, and written songs that make the minstrels weep.

    You may have heard of me.

    So begins a tale unequaled in fantasy literature—the story of a hero told in his own voice. It is a tale of sorrow, a tale of survival, a tale of one man’s search for meaning in his universe, and how that search, and the indomitable will that drove it, gave birth to a legend.

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    Dungeon Master's Screen Reincarnated

    Dungeon Master's Screen Reincarnated Lowest new price: $10.45
    Lowest used price: $10.78
    List price: $14.95
    Author: Wizards RPG Team
    Brand: Hasbro
    Model: C36870000

    MASTER THE GAME
    with this indispensable tool for the world’s
    greatest roleplaying game

    Lost is the poor soul borne aloft in the grip of the ancient red dragon featured in a spectacular panoramic vision by Tyler Jacobson on this durable, four-panel Dungeon Master’s Screen. The interior rules content on this new screen has been revisited and refreshed as a direct result of feedback received from D&D fans everywhere.

    • The screen’s landscape orientation allows the Dungeon Master to easily see beyond the screen and reach over, even as it keeps die rolls and notes hidden from players.
    • Provides an at-a-glance reference for the most relevant and often used in-game information, equipping Dungeon Masters of all skill levels with essential support.
    • An excellent resource for new and existing Dungeons Masters to facilitate inspired adventures and an engaging play experience.

    The leader in providing contemporary fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as analog. This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide.

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    Volo's Guide to Monsters

    Volo's Guide to Monsters Lowest new price: $29.81
    Lowest used price: $31.43
    List price: $49.95
    Author: Wizards RPG Team
    Brand: Wizards of the Coast
    Model: WTCB86820000

    Immerse yourself in monster lore in this supplement for the world’s greatest roleplaying game
     
    This is NOT just another Monster Manual! Volo’s Guide to Monsters provides something exciting for players and Dungeon Masters everywhere.
    · A deep dive into the lore behind some of D&D’s most popular and iconic monsters
    · Dozens of monsters new to the fifth edition to include in your epic adventures
    · New playable races to allow you to build characters to fit nearly any type of story in your D&D game.
     
    The esteemed loremaster Volothamp Geddarm is back and he’s written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn’t believe Volo gets some of the important details quite right. Don’t miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure. Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille.  Dungeon Masters and players will get some much-needed guidance as you plan your next venture, traipsing about some dusty old ruin in search of treasure, lore, and let’s not forget ... dangerous creatures whose horns, claws, fangs, heads, or even hides might comfortably adorn the walls of your trophy room. If you survive.
     
    Research has never been so dangerous!

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