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|Curse of Strahd: A Dungeons & Dragons Sourcebook (D&D Supplement)
Lowest new price: $27.95
Lowest used price: $24.98
List price: $49.95
Author: Wizards RPG Team
Brand: Dungeons and Dragons
Unravel the mysteries of Ravenloft® in this dread adventure for
the world’s greatest roleplaying game
Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came — all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.
- Product is for use in the Dungeons and Dragons role playing game
- Product Number: WOC B65170000
- Models and games are supplied unpainted and may require assembly or preparation before play
- Any scenery, paint, or glue is not included.
|World of Warcraft Chronicle Volume 2
Lowest new price: $18.97
Lowest used price: $13.49
List price: $39.99
Author: BLIZZARD ENTERTAINMENT
Brand: Dark Horse Books
Blizzard Entertainment and Dark Horse Books are thrilled to present the next installment of the wildly popular World of Warcraft Chronicle series. Volume 2 will reveal more sought-after details about the game universe's history and mythology. Showcasing lush, all-new artwork from fan favorites such as Peter Lee, Joseph Lacroix, and Alex Horley, this tome is sure to please all fans--casual and collector alike.
- World of Warcraft Chronicle Volume 2
|Tomb of Annihilation (Dungeons & Dragons)
Lowest new price: $31.34
Lowest used price: $33.12
List price: $49.95
Author: Wizards RPG Team
Dare to defy death in this adventure
for the world’s greatest roleplaying game
The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.
When they finally succumb, they can’t be raised–and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.
The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rain forests.
• An adventure for characters of levels 1 – 11, Tomb of Annihilation provides the Dungeon Master with the core adventure needed to create an exciting and memorable play experience.
• Expands on the Forgotten Realms setting of Chult, providing extensive detail on the hidden peninsula, and includes a large pull-out map of the region.
• Fans of the DUNGEONS & DRAGONS® Roleplaying Game can expand and enhance their experience by participating in the D&D Adventurers LeagueTM organized play program while playing this adventure.
• Adventure design by Christopher Perkins, Will Doyle, and Steve Winter, with additional design by Adam Lee.
• Story consulting by the award-winning creator of Adventure Time, Pendleton Ward.
The leader in providing contemporary fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as analog. This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide.
- Dare to defy death in this adventure for the world's greatest roleplaying game The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyon
|Never Let Me Go
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List price: $16.00
Author: Kazuo Ishiguro
Brand: Brand: Vintage International
From the winner of the Nobel Prize in Literature and author of the Booker Prize–winning novel The Remains of the Day comes a devastating novel of innocence, knowledge, and loss.
As children Kathy, Ruth, and Tommy were students at Hailsham, an exclusive boarding school secluded in the English countryside. It was a place of mercurial cliques and mysterious rules where teachers were constantly reminding their charges of how special they were. Now, years later, Kathy is a young woman. Ruth and Tommy have reentered her life. And for the first time she is beginning to look back at their shared past and understand just what it is that makes them special—and how that gift will shape the rest of their time together. Suspenseful, moving, beautifully atmospheric, Never Let Me Go is modern classic.
|Her Body and Other Parties: Stories
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List price: $16.00
Author: Carmen Maria Machado
Finalist for the National Book Award for Fiction
“[These stories] vibrate with originality, queerness, sensuality and the strange.”―Roxane Gay
“In these formally brilliant and emotionally charged tales, Machado gives literal shape to women’s memories and hunger and desire. I couldn’t put it down.”―Karen Russell
In Her Body and Other Parties, Carmen Maria Machado blithely demolishes the arbitrary borders between psychological realism and science fiction, comedy and horror, fantasy and fabulism. While her work has earned her comparisons to Karen Russell and Kelly Link, she has a voice that is all her own. In this electric and provocative debut, Machado bends genre to shape startling narratives that map the realities of women’s lives and the violence visited upon their bodies.
A wife refuses her husband’s entreaties to remove the green ribbon from around her neck. A woman recounts her sexual encounters as a plague slowly consumes humanity. A salesclerk in a mall makes a horrifying discovery within the seams of the store’s prom dresses. One woman’s surgery-induced weight loss results in an unwanted houseguest. And in the bravura novella “Especially Heinous,” Machado reimagines every episode of Law & Order: Special Victims Unit, a show we naïvely assumed had shown it all, generating a phantasmagoric police procedural full of doppelgängers, ghosts, and girls with bells for eyes.
Earthy and otherworldly, antic and sexy, queer and caustic, comic and deadly serious, Her Body and Other Parties swings from horrific violence to the most exquisite sentiment. In their explosive originality, these stories enlarge the possibilities of contemporary fiction.
Lowest new price: $7.77
Lowest used price: $2.00
List price: $10.99
Author: Frank Herbert
Frank Herbert’s classic masterpiece—a triumph of the imagination and one of the bestselling science fiction novels of all time.
Set on the desert planet Arrakis, Dune is the story of the boy Paul Atreides—who would become known as Muad’Dib—and of a great family’s ambition to bring to fruition humankind’s most ancient and unattainable dream.
A stunning blend of adventure and mysticism, environmentalism and politics, Dune won the first Nebula Award, shared the Hugo Award, and formed the basis of what is undoubtedly the grandest epic in science fiction.
|Covert Game (A GhostWalker Novel)
Lowest new price: $17.54
Lowest used price: $18.79
List price: $27.00
Author: Christine Feehan
Treason, torture and temptation haunt the GhostWalkers in their most dangerous adventure yet, as Christine Feehan's #1 New York Times bestselling series hits an explosive new high.
Rescuing an industrial spy from the hands of a criminal mastermind is a suicide mission for the GhostWalkers. And there's no one more up to the task than Gino Mazza. He's the perfect killing machine--a man driven by demons so dark and destructive that his blighted soul has given up trying to find solace. But his laser-sharp focus on his target has transformed into something nearing desire.
A treasonous senator dangled top secret GhostWalker data in front of a Chinese crime lord, and he bit. Zara Hightower, one of the world's leading experts on artificial intelligence, was sent in to psychically wipe the crime lord's computer network. She succeeded, but at a huge cost. Now she's the captive of a man who has descended into paranoid madness. Torture and death await her...
But GhostWalkers never leave one of their own in enemy territory. And it's up to Gino to save Zara, or kill her if it turns out she's led them into a trap. Either way, heaven or hell won't stop him...
|How to Stop Time
Lowest new price: $12.00
Lowest used price: $11.93
List price: $26.00
Author: Matt Haig
“How To Stop Time is marvelous in every sense of the word.” —Deborah Harkness, author of The All Souls Trilogy
Soon to be a major motion picture starring Benedict Cumberbatch.
“The first rule is that you don’t fall in love,’ he said… ‘There are other rules too, but that is the main one. No falling in love. No staying in love. No daydreaming of love. If you stick to this you will just about be okay.'"
Tom Hazard has a dangerous secret. He may look like an ordinary 41-year-old, but owing to a rare condition, he's been alive for centuries. Tom has lived history--performing with Shakespeare, exploring the high seas with Captain Cook, and sharing cocktails with Fitzgerald. Now, he just wants an ordinary life.
So Tom moves back his to London, his old home, to become a high school history teacher--the perfect job for someone who has witnessed the city's history first hand. Better yet, a captivating French teacher at his school seems fascinated by him. But the Albatross Society, the secretive group which protects people like Tom, has one rule: Never fall in love. As painful memories of his past and the erratic behavior of the Society's watchful leader threaten to derail his new life and romance, the one thing he can't have just happens to be the one thing that might save him. Tom will have to decide once and for all whether to remain stuck in the past, or finally begin living in the present.
How to Stop Time tells a love story across the ages - and for the ages - about a man lost in time, the woman who could save him, and the lifetimes it can take to learn how to live. It is a bighearted, wildly original novel about losing and finding yourself, the inevitability of change, and how with enough time to learn, we just might find happiness.
|Do Androids Dream of Electric Sheep?: The inspiration for the films Blade Runner and Blade Runner 2049
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Author: Philip K. Dick
Brand: Philip K Dick
A masterpiece ahead of its time, a prescient rendering of a dark future, and the inspiration for the blockbuster film Blade Runner
By 2021, the World War has killed millions, driving entire species into extinction and sending mankind off-planet. Those who remain covet any living creature, and for people who can’t afford one, companies built incredibly realistic simulacra: horses, birds, cats, sheep. They’ve even built humans. Immigrants to Mars receive androids so sophisticated they are indistinguishable from true men or women. Fearful of the havoc these artificial humans can wreak, the government bans them from Earth. Driven into hiding, unauthorized androids live among human beings, undetected. Rick Deckard, an officially sanctioned bounty hunter, is commissioned to find rogue androids and “retire” them. But when cornered, androids fight back—with lethal force.
Praise for Philip K. Dick
“The most consistently brilliant science fiction writer in the world.”—John Brunner
“A kind of pulp-fiction Kafka, a prophet.”—The New York Times
“[Philip K. Dick] sees all the sparkling—and terrifying—possibilities . . . that other authors shy away from.”—Rolling Stone
- Do Androids Dream of Electric Sheep The inspiration for the films Blade Runner and Blade Runner 2049
Lowest new price: $6.94
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List price: $15.00
Author: Andy Weir
Brand: Weir Andy
Six days ago, astronaut Mark Watney became one of the first people to walk on Mars.
Now, he's sure he'll be the first person to die there.
After a dust storm nearly kills him and forces his crew to evacuate while thinking him dead, Mark finds himself stranded and completely alone with no way to even signal Earth that he’s alive—and even if he could get word out, his supplies would be gone long before a rescue could arrive.
Chances are, though, he won't have time to starve to death. The damaged machinery, unforgiving environment, or plain-old "human error" are much more likely to kill him first.
But Mark isn't ready to give up yet. Drawing on his ingenuity, his engineering skills—and a relentless, dogged refusal to quit—he steadfastly confronts one seemingly insurmountable obstacle after the next. Will his resourcefulness be enough to overcome the impossible odds against him?
8 Tips for Surviving on Mars from Andy Weir
So you want to live on Mars. Perhaps it’s the rugged terrain, beautiful scenery, or vast natural landscape that appeals to you. Or maybe you’re just a lunatic who wants to survive in a lifeless barren wasteland. Whatever your reasons, there are a few things you should know:
1: You’re going to need a pressure vessel.
Mars’s atmospheric pressure is less than one percent of Earth’s. So basically, it’s nothing. Being on the surface of Mars is almost the same as being in deep space. You better bring a nice, sturdy container to hold air in. By the way, this will be your home forever. So try to make it as big as you can.
2: You’re going to need oxygen.
You probably plan to breathe during your stay, so you’ll need to have something in that pressure vessel. Fortunately, you can get this from Mars itself. The atmosphere is very thin, but it is present and it’s almost entirely carbon dioxide. There are lots of ways to strip the carbon off carbon dioxide and liberate the oxygen. You could have complex mechanical oxygenators or you could just grow some plants.
3: You’re going to need radiation shielding.
Earth’s liquid core gives it a magnetic field that protects us from most of the nasty crap the sun pukes out at us. Mars has no such luxury. All kinds of solar radiation gets to the surface. Unless you’re a fan of cancer, you’re going to want your accommodations to be radiation-shielded. The easiest way to do that is to bury your base in Martian sand and rocks. They’re not exactly in short supply, so you can just make the pile deeper and deeper until it’s blocking enough.
4: You’re going to need water.
Again, Mars provides. The Curiosity probe recently discovered that Martian soil has quite a lot of ice in it. About 35 liters per cubic meter. All you need to do is scoop it up, heat it, and strain out the water. Once you have a good supply, a simple distillery will allow you to reuse it over and over.
5: You’re going to need food.
Just eat Martians. They taste like chicken.
6: Oh, come on.
All right, all right. Food is the one thing you need that can’t be found in abundance on Mars. You’ll have to grow it yourself. But you’re in luck, because Mars is actually a decent place for a greenhouse. The day/night cycle is almost identical to Earth’s, which Earth plants evolved to optimize for. And the total solar energy hitting the surface is enough for their needs.
But you can’t just grow plants on the freezing, near-vacuum surface. You’ll need a pressure container for them as well. And that one might have to be pretty big. Just think of how much food you eat in a year and imagine how much space it takes to grow it.
Hope you like potatoes. They’re the best calorie yield per land area.
7: You’re going to need energy.
However you set things up, it won’t be a self-contained system. Among other things, you’ll need to deal with heating your home and greenhouse. Mars’s average daily temperature is -50C (-58F), so it’ll be a continual energy drain to keep warm. Not to mention the other life support systems, most notably your oxygenator. And if you’re thinking your greenhouse will keep the atmosphere in balance, think again. A biosphere is far too risky on this scale.
8: You’re going to need a reason to be there.
Why go out of your way to risk your life? Do you want to study the planet itself? Start your own civilization? Exploit local resources for profit? Make a base with a big death ray so you can address the UN while wearing an ominous mask and demand ransom? Whatever your goal is, you better have it pretty well defined, and you better really mean it. Because in the end, Mars is a harsh, dangerous place and if something goes wrong you’ll have no hope of rescue. Whatever your reason is, it better be worth it.
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