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|Harry Potter And The Goblet Of Fire
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Author: J.K. Rowling
Brand: Scholastic Paperbacks
The paperback edition of the legendary, record-breaking, best-selling fourth Harry Potter novel.
Harry Potter is midway through his training as a wizard and his coming of age. Harry wants to get away from the pernicious Dursleys and go to the International Quidditch Cup. He wants to find out about the mysterious event that's supposed to take place at Hogwarts this year, an event involving two other rival schools of magic, and a competition that hasn't happened for a hundred years. He wants to be a normal, fourteen-year-old wizard. But unfortunately for Harry Potter, he's not normal - even by wizarding standards. And in his case, different can be deadly.
In Harry Potter and the Goblet of Fire, J.K. Rowling offers up equal parts danger and delight--and any number of dragons, house-elves, and death-defying challenges. Now 14, her orphan hero has only two more weeks with his Muggle relatives before returning to Hogwarts School of Witchcraft and Wizardry. Yet one night a vision harrowing enough to make his lightning-bolt-shaped scar burn has Harry on edge and contacting his godfather-in-hiding, Sirius Black. Happily, the prospect of attending the season's premier sporting event, the Quidditch World Cup, is enough to make Harry momentarily forget that Lord Voldemort and his sinister familiars--the Death Eaters--are out for murder.
Readers, we will cast a giant invisibility cloak over any more plot and reveal only that You-Know-Who is very much after Harry and that this year there will be no Quidditch matches between Gryffindor, Ravenclaw, Hufflepuff, and Slytherin. Instead, Hogwarts will vie with two other magicians' schools, the stylish Beauxbatons and the icy Durmstrang, in a Triwizard Tournament. Those chosen to compete will undergo three supreme tests. Could Harry be one of the lucky contenders?
But Quidditch buffs need not go into mourning: we get our share of this great game at the World Cup. Attempting to go incognito as Muggles, 100,000 witches and wizards converge on a "nice deserted moor." As ever, Rowling magicks up the details that make her world so vivid, and so comic. Several spectators' tents, for instance, are entirely unquotidian. One is a minipalace, complete with live peacocks; another has three floors and multiple turrets. And the sports paraphernalia on offer includes rosettes "squealing the names of the players" as well as "tiny models of Firebolts that really flew, and collectible figures of famous players, which strolled across the palm of your hand, preening themselves." Needless to say, the two teams are decidedly different, down to their mascots. Bulgaria is supported by the beautiful veela, who instantly enchant everyone--including Ireland's supporters--over to their side. Until, that is, thousands of tiny cheerleaders engage in some pyrotechnics of their own: "The leprechauns had risen into the air again, and this time, they formed a giant hand, which was making a very rude sign indeed at the veela across the field."
Long before her fourth installment appeared, Rowling warned that it would be darker, and it's true that every exhilaration is equaled by a moment that has us fearing for Harry's life, the book's emotions running as deep as its dangers. Along the way, though, she conjures up such new characters as Alastor "Mad-Eye" Moody, a Dark Wizard catcher who may or may not be getting paranoid in his old age, and Rita Skeeter, who beetles around Hogwarts in search of stories. (This Daily Prophet scoop artist has a Quick-Quotes Quill that turns even the most innocent assertion into tabloid innuendo.) And at her bedazzling close, Rowling leaves several plot strands open, awaiting book 5. This fan is ready to wager that the author herself is part veela--her pen her wand, her commitment to her world complete. (Ages 9 and older) --Kerry Fried
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Author: Marie Lu
From #1 New York Times bestselling author Marie Lu—when a game called Warcross takes the world by storm, one girl hacks her way into its dangerous depths.
For the millions who log in every day, Warcross isn’t just a game—it’s a way of life. The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down Warcross players who bet on the game illegally. But the bounty-hunting world is a competitive one, and survival has not been easy. To make some quick cash, Emika takes a risk and hacks into the opening game of the international Warcross Championships—only to accidentally glitch herself into the action and become an overnight sensation.
Convinced she’s going to be arrested, Emika is shocked when instead she gets a call from the game’s creator, the elusive young billionaire Hideo Tanaka, with an irresistible offer. He needs a spy on the inside of this year’s tournament in order to uncover a security problem . . . and he wants Emika for the job. With no time to lose, Emika’s whisked off to Tokyo and thrust into a world of fame and fortune that she’s only dreamed of. But soon her investigation uncovers a sinister plot, with major consequences for the entire Warcross empire.
In this sci-fi thriller, #1 New York Times bestselling author Marie Lu conjures an immersive, exhilarating world where choosing who to trust may be the biggest gamble of all.
|Harry Potter and the Prisoner of Azkaban
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Author: J.K. Rowling
For twelve long years, the dread fortress of Azkaban held an infamous prisoner named Sirius Black. Convicted of killing thirteen people with a single curse, he was said to be the heir apparent to the Dark Lord, Voldemort.
Now he has escaped, leaving only two clues as to where he might be headed: Harry Potter's defeat of You-Know-Who was Black's downfall as well. And the Azkban guards heard Black muttering in his sleep, "He's at Hogwarts...he's at Hogwarts."
Harry Potter isn't safe, not even within the walls of his magical school, surrounded by his friends. Because on top of it all, there may well be a traitor in their midst.
For most children, summer vacation is something to look forward to. But not for our 13-year-old hero, who's forced to spend his summers with an aunt, uncle, and cousin who detest him. The third book in J.K. Rowling's Harry Potter series catapults into action when the young wizard "accidentally" causes the Dursleys' dreadful visitor Aunt Marge to inflate like a monstrous balloon and drift up to the ceiling. Fearing punishment from Aunt Petunia and Uncle Vernon (and from officials at Hogwarts School of Witchcraft and Wizardry who strictly forbid students to cast spells in the nonmagic world of Muggles), Harry lunges out into the darkness with his heavy trunk and his owl Hedwig.
As it turns out, Harry isn't punished at all for his errant wizardry. Instead he is mysteriously rescued from his Muggle neighborhood and whisked off in a triple-decker, violently purple bus to spend the remaining weeks of summer in a friendly inn called the Leaky Cauldron. What Harry has to face as he begins his third year at Hogwarts explains why the officials let him off easily. It seems that Sirius Black--an escaped convict from the prison of Azkaban--is on the loose. Not only that, but he's after Harry Potter. But why? And why do the Dementors, the guards hired to protect him, chill Harry's very heart when others are unaffected? Once again, Rowling has created a mystery that will have children and adults cheering, not to mention standing in line for her next book. Fortunately, there are four more in the works. (Ages 9 and older) --Karin Snelson
|Akira 35th Anniversary Box Set
Lowest new price: $134.99
List price: $199.99
Author: Katsuhiro Otomo
An all-new, complete 35th anniversary hardcover box set of one of the most acclaimed and influential comics of all time, with the original Japanese art and right-to-left reading format for the first time! The science fiction epic that changed anime and manga forever is presented in six beautiful hardcover volumes, plus the hardcover Akira Club art book and an exclusive patch with the iconic pill design.
In 1982, Kodansha published the first chapter of Akira, a dystopian saga set in Neo-Tokyo, a city recovering from thermonuclear attack where the streets have been ceded to motorcycle gangs and the rich and powerful run dangerous experiments on destructive, supernatural powers that they cannot control. In 1988, the manga was adapted into what was at the time the most expensive animated film ever made, which brought Akira's influence out of the manga world and onto the global stage. Today, it remains a touchstone for artists, writers, filmmakers, and fans, retaining all the brutal impact and narrative intensity it had when Otomo first unleashed it onto the world.
*Box design not final.
|Hamlet ( Folger Library Shakespeare)
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Author: William Shakespeare
Brand: Shakespeare, William
Hamlet: An UPDATED EDITION from the Folger Shakespeare Library
Hamlet is Shakespeare's most popular, and most puzzling, play. It follows the form of a "revenge tragedy," in which the hero, Hamlet, seeks vengeance against his father's murderer, his uncle Claudius, now the king of Denmark. Much of its fascination, however, lies in its uncertainties.
Among them: What is the Ghost--Hamlet's father demanding justice, a tempting demon, an angelic messenger? Does Hamlet go mad, or merely pretend to? Once he is sure that Claudius is a murderer, why does he not act? Was his mother, Gertrude, unfaithful to her husband or complicit in his murder?
The authoritative edition of Hamlet from The Folger Shakespeare Library, the trusted and widely used Shakespeare series for students and general readers, includes:
-Freshly edited text based on the best early printed version of the play
-Newly revised explanatory notes conveniently placed on pages facing the text of the play
-Scene-by-scene plot summaries
-A key to the play's famous lines and phrases
-An introduction to reading Shakespeare's language
-An essay by a leading Shakespeare scholar providing a modern perspective on the play
-Fresh images from the Folger Shakespeare Library's vast holdings of rare books
-An up-to-date annotated guide to further reading
Essay by Michael Neill
Enjoy this updated Folger edition of Hamlet in either the handy pocket-sized mass market paperback (ISBN 978-0743477123), elegant trade paperback featuring finer paper and wider margins (ISBN 978-1451669411), or Kindle edition (ASIN B00IWTWDA6).
|Starfinder Roleplaying Game: Starfinder Core Rulebook
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Author: James L. Sutter
Strap in and blast off! The Starfinder Roleplaying Game puts you in the role of a bold science-fantasy explorer, investigating the mysteries of a weird and magical universe as part of a starship crew. Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you’ll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you’re making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you’ll need each other.
This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more―everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!
The Starfinder Core Rulebook includes:
• All player and Game Master rules in a single volume.
• Complete rules for science-fantasy races like logical androids, telepathic lashunta, ysoki ratfolk, and more―plus all of the classic fantasy races of the Pathfinder Roleplaying Game!
• 7 new science-fantasy classes, from the spellhacking technomancer to the starship mechanic with a remote-controlled robot. Will you be a heavily armored soldier, a charismatic envoy, a stealthy operative, an occult mystic, or the cosmically attuned solarian, who calls forth strange powers and shapes energy weapons from stars and black holes?
• A detailed overview of Starfinder’s core setting, including the planets of the Pact Worlds, their gods, major factions and threats, and more.
• Complete rules for starship combat, as well as for building and customizing your starship.
• Hundreds of science-fantasy weapons, armors, and items, both magical and technological, from plasma cannons and holy power armor to enchanted swords and cybernetic implants.
• Hundreds of spells to let your mystic or technomancer tap into esoteric energies and rewrite the laws of physics.
• Rules for alien environments, deadly traps, bizarre diseases and poisons, and everything else you need to craft exciting adventures.
• Advice on converting Pathfinder RPG content to Starfinder, and vice-versa.
• And much, much more!
|Ivy and the Inky Butterfly: A Magical Tale to Color
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Author: Johanna Basford
An all-new iteration of the adult coloring book—a gorgeously hand-illustrated storybook for readers to color and cherish, both an enchanting tale and a one-of-a-kind keepsake
From coloring book queen Johanna Basford comes a new spin on the world of adult coloring: a lavishly illustrated fable about a little girl named Ivy who stumbles upon a secret door leading to the magical world of Enchantia. Ivy embarks on a quest through its many realms in pursuit of her inky butterfly, meeting whimsical characters and discovering many wondrous things along the way. A charming story that interacts playfully with beautiful, colorable artwork in Johanna's signature style, Ivy and the Inky Butterfly is a one-of-a-kind adventure for readers of all ages to customize, color, and cherish.
Printed on specially selected ivory paper. This paper has been specifically created for Johanna Basford’s coloring books. It has a medium tooth which is perfect for creating beautiful colored pencil effects or chalk pastel backgrounds but also wonderful for pens, which will glide effortlessly over its surface.
|The Twisted Ones (Five Nights at Freddy's #2)
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Author: Scott Cawthon
Brand: SCHOLASTIC CHILDREN S BOOKS
The highly anticipated sequel to the bestselling Five Nights at Freddy's: The Silver Eyes.
It's been a year since the horrific events at Freddy Fazbear's Pizza, and Charlie is just trying to move on. Even with the excitement of a new school and a fresh start, she's still haunted by nightmares of a masked murderer and four gruesome animatronic puppets. Charlie thinks her ordeal is over, but when a series of bodies are discovered near her school bearing wounds that are disturbingly familiar she finds herself drawn back into the world of her father's frightening creations. Something twisted is hunting Charlie, and this time if it finds her, it's not letting her go.
- SCHOLASTIC CHILDREN S BOOKS
|Sword Coast Adventurer's Guide (D&D Accessory)
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List price: $39.95
Author: Wizards RPG Team
Brand: Wizards of the Coast
Get everything you need to adventure in the Forgotten Realms on the exciting Sword Coast, home to the cities of Baldur’s Gate, Waterdeep, and Neverwinter. Crafted by the scribes at Green Ronin in conjunction with the Dungeons & Dragons team at Wizards of the Coast, the Sword Coast Adventurer’s Guide provides D&D fans with a wealth of detail on the places, cultures, and deities of northwestern Faerûn.
The Sword Coast Adventurer’s Guide is also a great way to catch up on recent events in the Forgotten Realms, to get background on locations featured in the Rage of Demons storyline coming in September, and to learn the lore behind video games like Neverwinter and Sword Coast Legends.
Here are just a few of the features you’ll find in the Sword Coast Adventurer’s Guide:
· Immersive Adventuring: This campaign sourcebook provides players and Dungeon Masters material for creating vibrant fantasy stories along the Sword Coast.
· New Character Options: The book offers new subclass options, such as the Purple Dragon Knight and the Swashbuckler, for many of the classes presented in the Player’s Handbook, as well as new subraces and backgrounds specific to the Forgotten Realms.
· Adventure in the Forgotten Realms: Discover the current state of the Forgotten Realms and its deities after the Spellplague and the second Sundering. You’ll also get updated maps of this area of the Realms.
· Compatible with Rage of Demons storyline: Make characters for use with the Out of the Abyss adventure and fight back the influence of the demon lords in the Underdark below the Sword Coast.
· Insider Information: Learn the background behind locations, such as Luskan and Gracklstugh, featured in the upcoming digital RPG, Sword Coast Legends, from n-Space.
With new character backgrounds and class options, players will love the storytelling possibilities of playing a noble of Waterdeep, an elf bladesinger, or one of the other new options, while Dungeon Masters will relish a book full of mysterious locations and story hooks to keep players adventuring on the Sword Coast for years to come.
Look for Sword Coast Adventurer’s Guide to be available on November 3.
- Dungeons & Dragons Next (5th) Edition,Role-Playing,Strategy Games,Dungeons & Dragons RPG,Fantasy
|Harry Potter And The Order Of The Phoenix
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Author: J.K. Rowling
Brand: Arthur A. Levine Books
In his fifth year at Hogwart's, Harry faces challenges at every turn, from the dark threat of He-Who-Must-Not-Be-Named and the unreliability of the government of the magical world to the rise of Ron Weasley as the keeper of the Gryffindor Quidditch Team. Along the way he learns about the strength of his friends, the fierceness of his enemies, and the meaning of sacrifice.
As his fifth year at Hogwarts School of Witchcraft and Wizardry approaches, 15-year-old Harry Potter is in full-blown adolescence, complete with regular outbursts of rage, a nearly debilitating crush, and the blooming of a powerful sense of rebellion. It's been yet another infuriating and boring summer with the despicable Dursleys, this time with minimal contact from our hero's non-Muggle friends from school. Harry is feeling especially edgy at the lack of news from the magic world, wondering when the freshly revived evil Lord Voldemort will strike. Returning to Hogwarts will be a relief... or will it?
The fifth book in J.K. Rowling's Harry Potter series follows the darkest year yet for our young wizard, who finds himself knocked down a peg or three after the events of last year. Somehow, over the summer, gossip (usually traced back to the magic world's newspaper, the Daily Prophet) has turned Harry's tragic and heroic encounter with Voldemort at the Triwizard Tournament into an excuse to ridicule and discount the teen. Even Professor Dumbledore, headmaster of the school, has come under scrutiny by the Ministry of Magic, which refuses to officially acknowledge the terrifying truth that Voldemort is back. Enter a particularly loathsome new character: the toadlike and simpering ("hem, hem") Dolores Umbridge, senior undersecretary to the Minister of Magic, who takes over the vacant position of Defense Against Dark Arts teacher--and in no time manages to become the High Inquisitor of Hogwarts, as well. Life isn't getting any easier for Harry Potter. With an overwhelming course load as the fifth years prepare for their Ordinary Wizarding Levels examinations (O.W.Ls), devastating changes in the Gryffindor Quidditch team lineup, vivid dreams about long hallways and closed doors, and increasing pain in his lightning-shaped scar, Harry's resilience is sorely tested.
Harry Potter and the Order of the Phoenix, more than any of the four previous novels in the series, is a coming-of-age story. Harry faces the thorny transition into adulthood, when adult heroes are revealed to be fallible, and matters that seemed black-and-white suddenly come out in shades of gray. Gone is the wide-eyed innocent, the whiz kid of Sorcerer's Stone. Here we have an adolescent who's sometimes sullen, often confused (especially about girls), and always self-questioning. Confronting death again, as well as a startling prophecy, Harry ends his year at Hogwarts exhausted and pensive. Readers, on the other hand, will be energized as they enter yet again the long waiting period for the next title in the marvelous, magical series. (Ages 9 and older) --Emilie Coulter
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