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Mobile & Wireless Computing: Programming


Android Programming: The Big Nerd Ranch Guide (3rd Edition) (Big Nerd Ranch Guides)

Android Programming: The Big Nerd Ranch Guide (3rd Edition) (Big Nerd Ranch Guides) Lowest new price: $30.59
Lowest used price: $30.53
List price: $49.99
Author: Bill Phillips
Brand: Phillips Bill

Android Programming: The Big Nerd Ranch Guide is an introductory Android book for programmers with Java experience. 

Based on Big Nerd Ranch’s popular Android bootcamps, this guide will lead you through the wilderness using hands-on example apps combined with clear explanations of key concepts and APIs. This book focuses on practical techniques for developing apps compatible with Android 4.4 (KitKat) through Android 7.0 (Nougat) and beyond.

Write and run code every step of the way, using Android Studio to create apps that integrate with other apps, download and display pictures from the web, play sounds, and more. Each chapter and app has been designed and tested to provide the knowledge and experience you need to get started in Android development.

Features:

  • Android Programming The Big Nerd Ranch Guide

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iOS Programming: The Big Nerd Ranch Guide (6th Edition) (Big Nerd Ranch Guides)

iOS Programming: The Big Nerd Ranch Guide (6th Edition) (Big Nerd Ranch Guides) Lowest new price: $30.54
Lowest used price: $32.12
List price: $49.99
Author: Christian Keur
Brand: Keur Christian

Updated for Xcode 8, Swift 3, and iOS 10, iOS Programming: The Big Nerd Ranch Guide leads you through the essential concepts, tools, and techniques for developing iOS applications. After completing this book, you will have the know-how and the confidence you need to tackle iOS projects of your own. Based on Big Nerd Ranch's popular iOS training and its well-tested materials and methodology, this bestselling guide teaches iOS concepts and coding in tandem. The result is instruction that is relevant and useful.
 
Throughout the book, the authors explain what's important and share their insights into the larger context of the iOS platform. You get a real understanding of how iOS development works, the many features that are available, and when and where to apply what you've learned.

Features:

  • IOS Programming The Big Nerd Ranch Guide

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Swift Programming: The Big Nerd Ranch Guide (2nd Edition) (Big Nerd Ranch Guides)

Swift Programming: The Big Nerd Ranch Guide (2nd Edition) (Big Nerd Ranch Guides) Lowest new price: $26.10
Lowest used price: $25.73
List price: $44.99
Author: Matthew Mathias
Brand: Mathias Matthew

Through the authors' carefully constructed explanations and examples, you will develop an understanding of Swift grammar and the elements of effective Swift style. This book is written for Swift 3.0 and will also show you how to navigate Xcode 8 and get the most out of Apple's documentation. 

Throughout the book, the authors share their insights into Swift to ensure that you understand the hows and whys of Swift and can put that understanding to use in different contexts.

After working through the book, you will have the knowledge and confidence  to develop your own solutions to a wide range of programming challenges using Swift.

Features:

  • Swift Programming The Big Nerd Ranch Guide

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Kotlin in Action

Kotlin in Action Lowest new price: $34.94
Lowest used price: $39.80
List price: $44.99
Author: Dmitry Jemerov

Summary

Kotlin in Action guides experienced Java developers from the language basics of Kotlin all the way through building applications to run on the JVM and Android devices. Foreword by Andrey Breslav, Lead Designer of Kotlin.

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the Technology

Developers want to get work done - and the less hassle, the better. Coding with Kotlin means less hassle. The Kotlin programming language offers an expressive syntax, a strong intuitive type system, and great tooling support along with seamless interoperability with existing Java code, libraries, and frameworks. Kotlin can be compiled to Java bytecode, so you can use it everywhere Java is used, including Android. And with an effi cient compiler and a small standard library, Kotlin imposes virtually no runtime overhead.

About the Book

Kotlin in Action teaches you to use the Kotlin language for production-quality applications. Written for experienced Java developers, this example-rich book goes further than most language books, covering interesting topics like building DSLs with natural language syntax. The authors are core Kotlin developers, so you can trust that even the gnarly details are dead accurate.

What's Inside

  • Functional programming on the JVM
  • Writing clean and idiomatic code
  • Combining Kotlin and Java
  • Domain-specific languages

About the Reader

This book is for experienced Java developers.

About the Author

Dmitry Jemerov and Svetlana Isakova are core Kotlin developers at JetBrains.

Table of Contents

    PART 1 - INTRODUCING KOTLIN

  1. Kotlin: what and why
  2. Kotlin basics
  3. Defining and calling functions
  4. Classes, objects, and interfaces
  5. Programming with lambdas
  6. The Kotlin type system
  7. PART 2 - EMBRACING KOTLIN

  8. Operator overloading and other conventions
  9. Higher-order functions: lambdas as parameters and return values
  10. Generics
  11. Annotations and reflection
  12. DSL construction

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Secrets of the JavaScript Ninja

Secrets of the JavaScript Ninja Lowest new price: $34.81
Lowest used price: $34.46
List price: $44.99
Author: John Resig

Summary

More than ever, the web is a universal platform for all types of applications, and JavaScript is the language of the web. If you're serious about web development, it's not enough to be a decent JavaScript coder. You need to be ninja-stealthy, efficient, and ready for anything. This book shows you how.

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the Technology

JavaScript is rapidly becoming a universal language for every type of application, whether on the web, on the desktop, in the cloud, or on mobile devices. When you become a JavaScript pro, you have a powerful skill set that’s usable across all these domains.

About the Book

Secrets of the JavaScript Ninja, Second Edition uses practical examples to clearly illustrate each core concept and technique. This completely revised edition shows you how to master key JavaScript concepts such as functions, closures, objects, prototypes, and promises. It covers APIs such as the DOM, events, and timers. You’ll discover best practice techniques such as testing, and cross-browser development, all taught from the perspective of skilled JavaScript practitioners.

What’s Inside

  • Writing more effective code with functions, objects, and closures
  • Learning to avoid JavaScript application pitfalls
  • Using regular expressions to write succinct text-processing code
  • Managing asynchronous code with promises
  • Fully revised to cover concepts from ES6 and ES7

About the Reader

You don’t have to be a ninja to read this book—just be willing to become one. Are you ready?

About the Authors

John Resig is an acknowledged JavaScript authority and the creator of the jQuery library. Bear Bibeault is a web developer and author of the first edition, as well as coauthor of Ajax in Practice, Prototype and Scriptaculous in Action, and jQuery in Action from Manning. Josip Maras is a post-doctoral researcher and teacher.

Table of Contents

    PART 1 - WARMING UP

  1. JavaScript is everywhere
  2. Building the page at runtime
  3. PART 2 - UNDERSTANDING FUNCTIONS

  4. First-class functions for the novice: definitions and arguments
  5. Functions for the journeyman: understanding function invocation
  6. Functions for the master: closures and scopes
  7. Functions for the future: generators and promises
  8. PART 3 - DIGGING INTO OBJECTS AND FORTIFYING YOUR CODE

  9. Object orientation with prototypes
  10. Controlling access to objects
  11. Dealing with collections
  12. Wrangling regular expressions
  13. Code modularization techniques
  14. PART 4 - BROWSER RECONNAISSANCE

  15. Working the DOM
  16. Surviving events
  17. Developing cross-browser strategies

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Coding iPhone Apps for Kids: A Playful Introduction to Swift

Coding iPhone Apps for Kids: A Playful Introduction to Swift Lowest new price: $18.75
Lowest used price: $16.01
List price: $29.95
Author: Gloria Winquist
Brand: Penguin Books

Apple’s Swift is a powerful, beginner-friendly programming language that anyone can use to make cool apps for the iPhone or iPad. In Coding iPhone Apps for Kids, you’ll learn how to use Swift to write programs, even if you’ve never programmed before.

You’ll work in the Xcode playground, an interactive environment where you can play with your code and see the results of your work immediately! You’ll learn the fundamentals of programming too, like how to store data in arrays, use conditional statements to make decisions, and create functions to organize your code—all with the help of clear and patient explanations.

Once you master the basics, you’ll build a birthday tracker app so that you won’t forget anyone’s birthday and a platform game called Schoolhouse Skateboarder with animation, jumps, and more!

As you begin your programming adventure, you’ll learn how to:
–Build programs to save you time, like one that invites all of your friends to a party with just the click of a button!
–Program a number-guessing game with loops to make the computer keep guessing until it gets the right answer
–Make a real, playable game with graphics and sound effects using SpriteKit
–Challenge players by speeding up your game and adding a high-score systemWhy should serious adults have all the fun? Coding iPhone Apps for Kids is your ticket to the exciting world of computer programming.

Covers Swift 3.x and Xcode 8.x. Requires OS X 10.11 or higher.

Features:

  • Create an app that reminds you to wish your friends a happy birthday
  • Write a function to automatically write customized party invitations!
  • Program a number guessing game with while loops
  • Make a side­scrolling skateboard action game with SpriteKit

  • Book for learning how to use Swift, Apple's popular iOS programming language, to create exciting apps

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Unity in Action: Multiplatform Game Development in C# with Unity 5

Unity in Action: Multiplatform Game Development in C# with Unity 5 Lowest new price: $23.28
Lowest used price: $23.31
List price: $44.99
Author: Joe Hocking

Summary

Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Based on Unity version 5.

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the Book

This book helps readers build successful games with the Unity game development platform. You will use the powerful C# language, Unity's intuitive workflow tools, and a state-of-the-art rendering engine to build and deploy mobile, desktop, and console games. Unity's single codebase approach minimizes inefficient switching among development tools and concentrates your attention on making great interactive experiences.

Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Each sample project illuminates specific Unity features and game development strategies. As you read and practice, you'll build up a well-rounded skill set for creating graphically driven 2D and 3D game applications.

You'll need to know how to program, in C# or a similar OO language. No previous Unity experience or game development knowledge is assumed.

What's Inside

  • Program characters that run, jump, and interact
  • Build code architectures that manage the game's state
  • Connect your games to the internet to download live data
  • Deploy games to platforms including web and mobile
  • Covers Unity 5

About the Author

Joe Hocking is a software engineer specializing in interactive media development. He works for Synapse Games and teaches classes in game development at Columbia College Chicago.

Table of Contents

    PART 1 FIRST STEPS
  1. Getting to know Unity
  2. Building a demo that puts you in 3D space
  3. Adding enemies and projectiles to the 3D game
  4. Developing graphics for your game
  5. PART 2 GETTING COMFORTABLE
  6. Building a Memory game using Unity's new 2D functionality
  7. Putting a 2D GUI in a 3D game
  8. Creating a third-person 3D game: player movement and animation
  9. Adding interactive devices and items within the game
  10. PART 3 STRONG FINISH
  11. Connecting your game to the internet
  12. Playing audio: sound effects and music
  13. Putting the parts together into a complete game
  14. Deploying your game to players' devices

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Node.js in Action

Node.js in Action Lowest new price: $34.50
Lowest used price: $34.99
List price: $49.99
Author: Alex R. Young

Summary

Node.js in Action, Second Edition is a thoroughly revised book based on the best-selling first edition. It starts at square one and guides you through all the features, techniques, and concepts you'll need to build production-quality Node applications.

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the Technology

You already know JavaScript. The trick to mastering Node.js is learning how to build applications that fully exploit its powerful asynchronous event handling and non-blocking I/O features. The Node server radically simplifies event-driven real-time apps like chat, games, and live data analytics, and with its incredibly rich ecosystem of modules, tools, and libraries, it's hard to beat!

About the Book

Based on the bestselling first edition, Node.js in Action, Second Edition is a completely new book. Packed with practical examples, it teaches you how to create high-performance web servers using JavaScript and Node. You'll master key design concepts such as asynchronous programming, state management, and event-driven programming. And you'll learn to put together MVC servers using Express and Connect, design web APIs, and set up the perfect production environment to build, lint, and test.

What's Inside

  • Mastering non-blocking I/O
  • The Node event loop
  • Testing and deploying
  • Web application templating

About the Reader

Written for web developers with intermediate JavaScript skills.

About the Authors

The Second Edition author team includes Node masters Alex Young, Bradley Meck, Mike Cantelon, and Tim Oxley, along with original authors Marc Harter, T.J. Holowaychuk, and Nathan Rajlich.

Table of contents

    PART 1 - WELCOME TO NODE

  1. Welcome to Node.js
  2. Node programming fundamentals
  3. What is a Node web application?
  4. PART 2 - WEB DEVELOPMENT WITH NODE

  5. Front-end build systems
  6. Server-side frameworks
  7. Connect and Express in depth
  8. Web application templating
  9. Storing application data
  10. Testing Node applications
  11. Deploying Node applications and maintaining uptime
  12. PART 3 - BEYOND WEB DEVELOPMENT

  13. Writing command-line applications
  14. Conquering the desktop with Electron

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Learn System Center Configuration Manager in a Month of Lunches

Learn System Center Configuration Manager in a Month of Lunches Lowest new price: $23.24
Lowest used price: $30.54
List price: $44.99
Author: James Bannan
Brand: Manning Publications

Summary

Learn System Center Configuration Manager in a Month of Lunches is a super-practical guide to Microsoft System Center Configuration Manager. In this book, you'll cut to the chase and learn the administrative procedures and techniques that will keep your systems humming smoothly.

Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.

About the Technology

Businesses rely on a complex patchwork of client computers, physical and virtual servers, middleware, mobile devices, and cloud services. Microsoft System Center Configuration Manager (SCCM) sits in the middle of this mix, providing a single administrative control center to deploy and manage Windows servers and applications across your entire infrastructure, including cross-platform management of Mac OS X, Linux, and UNIX. To get up to speed with the day-to-day tasks of managing a system with ConfigMgr, all you need is this book—and a quiet place to eat your lunch.

About the Book

Learn System Center Configuration Manager in a Month of Lunches is a super-practical guide to Microsoft System Center Configuration Manager. In this book, you’ll cut to the chase and learn the administrative procedures and techniques that will keep your systems humming smoothly. Whether you’re a new sysadmin or you already understand the inner workings of Active Directory and Windows Server, you’ll be productive immediately as you work through the 22 self-contained lessons in this handy tutorial.

What's Inside

  • Covers the latest build of Configuration Manager
  • How to simplify updates, operating system deployment, and reporting
  • Cross-platform and mobile management including Linux, OS X, and Windows
  • Smart application delivery

About the Reader

No prior experience with System Center Configuration Manager needed.

About the Author

James Bannan is a Cloud and Datacenter Management MVP based in Australia.

Table of Contents

  1. Before you begin
  2. Setting up your lab environment
  3. Making ConfigMgr aware of your environment
  4. Managing ConfigMgr devices and users
  5. Organizing devices and users
  6. Configuring ConfigMgr clients
  7. Creating and configuring applications with the AppModel
  8. Deploying applications and packages to ConfigMgr clients
  9. Ensuring that ConfigMgr clients can access content
  10. Keeping ConfigMgr clients patched
  11. Preparing to deploy Windows
  12. Deploying Windows
  13. Advanced deployment of Windows with ConfigMgr and MDT
  14. Managing Linux clients
  15. Deploying to Linux and Mac clients
  16. Managing anti-malware with ConfigMgr
  17. Making sure clients are healthy
  18. Reporting in ConfigMgr
  19. Keeping an eye on your clients
  20. What to do when things go wrong
  21. Securing ConfigMgr
  22. All engines full steam ahead

Features:

  • Manning Publications

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Head First Android Development: A Brain-Friendly Guide

Head First Android Development: A Brain-Friendly Guide Lowest new price: $39.25
Lowest used price: $41.81
List price: $69.99
Author: Dawn Griffiths

What will you learn from this book?

If you have an idea for a killer Android app, this fully revised and updated edition will help you build your first working application in a jiffy. You’ll learn hands-on how to structure your app, design flexible and interactive interfaces, run services in the background, make your app work on various smartphones and tablets, and much more. It’s like having an experienced Android developer sitting right next to you! All you need to get started is some Java know-how.

Why does this book look so different?

Based on the latest research in cognitive science and learning theory, Head First Android Development uses a visually rich format to engage your mind, rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multi-sensory learning experience is designed for the way your brain really works.

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