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Mobile & Wireless Computing: Programming


Android Application Development All-in-One For Dummies

Android Application Development All-in-One For Dummies Lowest new price: $24.06
Lowest used price: $10.56
List price: $39.99
Author: Barry A. Burd
Brand: John Wiley & Sons Inc

Your all-encompassing guide to learning Android app development

If you're an aspiring or beginning programmer interested in creating apps for the Android market—which grows in size and downloads every day—this is your comprehensive, one-stop guide. Android Application Development All-in-One For Dummies covers the information you absolutely need to get started developing apps for Android. Inside, you'll quickly get up to speed on Android programming concepts and put your new knowledge to use to manage data, program cool phone features, refine your applications, navigate confidently around the Android native development kit, and add important finishing touches to your apps.

Covering the latest features and enhancements to the Android Software Developer's Kit, this friendly, hands-on guide walks you through Android programming basics, shares techniques for developing great Android applications, reviews Android hardware, and much more.

  • All programming examples, including the sample application, are available for download from the book's website
  • Information is carefully organized and presented in an easy-to-follow format
  • 800+ pages of content make this an invaluable resource at an unbeatable price
  • Written by an expert Java educator, Barry Burd, who authors the bestselling Java For Dummies

Go from Android newbie to master programmer in no time with the help of Android Application Development All-in-One For Dummies!

Features:

  • For Dummies

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Agile Web Development with Rails 5.1

Agile Web Development with Rails 5.1 Lowest new price: $36.48
Lowest used price: $34.00
List price: $57.95
Author: Sam Ruby

Learn Rails the way the Rails core team recommends it, along with the tens of thousands of developers who have used this broad, far-reaching tutorial and reference. If you're new to Rails, you'll get step-by-step guidance. If you're an experienced developer, get the comprehensive, insider information you need for the latest version of Ruby on Rails. The new edition of this award-winning classic is completely updated for Rails 5.1 and Ruby 2.4, with information on system testing, Webpack, and advanced JavaScript.

Ruby on Rails helps you produce high-quality, beautiful-looking web applications quickly---you concentrate on creating the application, and Rails takes care of the details. Rails 5.1 brings many improvements, and this edition is updated to cover the new features and changes in best practices.

We start with a step-by-step walkthrough of building a real application, and in-depth chapters look at the built-in Rails features. Follow along with an extended tutorial as you write a web-based store application. Eliminate tedious configuration and housekeeping; seamlessly incorporate Ajax and JavaScript; send emails and manage background jobs with ActiveJob; build real-time features using WebSockets and ActionCable. Test your applications as you write them using the built-in unit, integration, and system testing frameworks; internationalize your applications; and deploy your applications easily and securely. New in this edition is support for Webpack and advanced JavaScript, as well as Rails' new browser-based system testing.

Rails 1.0 was released in December 2005. This book was there from the start, and didn't just evolve alongside Rails, it evolved with Rails. It has been developed in consultation with the Rails core team. In fact, Rails itself is tested against the code in this book.

What You Need:

All you need is a Windows, Mac OS X, or Linux machine to do development on. This book will take you through the steps to install Rails and its dependencies. If you aren't familiar with the Ruby programming language, this book contains a chapter that covers the basics necessary to understand the material in the book.

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Unity in Action: Multiplatform Game Development in C# with Unity 5

Unity in Action: Multiplatform Game Development in C# with Unity 5 Lowest new price: $32.65
Lowest used price: $20.86
List price: $44.99
Author: Joe Hocking
Brand: Manning Publications

Summary

Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Based on Unity version 5.

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the Book

This book helps readers build successful games with the Unity game development platform. You will use the powerful C# language, Unity's intuitive workflow tools, and a state-of-the-art rendering engine to build and deploy mobile, desktop, and console games. Unity's single codebase approach minimizes inefficient switching among development tools and concentrates your attention on making great interactive experiences.

Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Each sample project illuminates specific Unity features and game development strategies. As you read and practice, you'll build up a well-rounded skill set for creating graphically driven 2D and 3D game applications.

You'll need to know how to program, in C# or a similar OO language. No previous Unity experience or game development knowledge is assumed.

What's Inside

  • Program characters that run, jump, and interact
  • Build code architectures that manage the game's state
  • Connect your games to the internet to download live data
  • Deploy games to platforms including web and mobile
  • Covers Unity 5

About the Author

Joe Hocking is a software engineer specializing in interactive media development. He works for Synapse Games and teaches classes in game development at Columbia College Chicago.

Table of Contents

    PART 1 FIRST STEPS
  1. Getting to know Unity
  2. Building a demo that puts you in 3D space
  3. Adding enemies and projectiles to the 3D game
  4. Developing graphics for your game
  5. PART 2 GETTING COMFORTABLE
  6. Building a Memory game using Unity's new 2D functionality
  7. Putting a 2D GUI in a 3D game
  8. Creating a third-person 3D game: player movement and animation
  9. Adding interactive devices and items within the game
  10. PART 3 STRONG FINISH
  11. Connecting your game to the internet
  12. Playing audio: sound effects and music
  13. Putting the parts together into a complete game
  14. Deploying your game to players' devices

Features:

  • Manning Publications

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iOS Development with Swift

iOS Development with Swift Lowest new price: $37.20
Lowest used price: $34.90
List price: $49.99
Author: Craig Grummit

Summary

OS Development with Swift is a hands-on guide to creating apps for iPhone and iPad using the Swift language. Inside, you'll be guided through every step of the process for building an app, from first idea to App Store. This book fully covers Swift 4, Xcode 9, and iOS 1.

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the Technology

One billion iPhone users are waiting for the next amazing app. It's time for you to build it! Apple's Swift language makes iOS development easier than ever, offering modern language features, seamless integration with all iOS libraries, and the top-notch Xcode development environment. And with this book, you'll get started fast.

About the Book

iOS Development with Swift is a hands-on guide to creating iOS apps. It takes you through the experience of building an app—from idea to App Store. After setting up your dev environment, you'll learn the basics by experimenting in Swift playgrounds. Then you'll build a simple app layout, adding features like animations and UI widgets. Along the way, you'll retrieve, format, and display data; interact with the camera and other device features; and touch on cloud and networking basics.

What's Inside

  • Create adaptive layouts
  • Store and manage data
  • Learn to write and debug Swift code
  • Publish to the App Store
  • Covers Swift 4, Xcode 9, and iOS 11

About the Reader

Written for intermediate web or mobile developers. No prior experience with Swift assumed.

About the Author

Craig Grummitt is a successful developer, instructor, and mentor. His iOS apps have had over 100,000 downloads combined!

Table of Contents

    PART 1 - INTRODUCING XCODE AND SWIFT

  1. Your first iOS application
  2. Introduction to Swift playgrounds
  3. Swift objects
  4. PART 2 - BUILDING YOUR INTERFACE

  5. View controllers, views, and outlets
  6. User interaction
  7. Adaptive layout
  8. More adaptive layout
  9. Keyboard notifications, animation, and scrolling
  10. PART 3 - BUILDING YOUR APP

  11. Tables and navigation
  12. Collections, searching, sorting, and tab bars
  13. Local data persistence
  14. Data persistence in iCloud
  15. Graphics and media
  16. Networking
  17. Debugging and testing
  18. PART 4 - FINALIZING YOUR APP

  19. Distributing your app
  20. What's next?

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iOS Apprentice Sixth Edition: Beginning iOS development with Swift 4

iOS Apprentice Sixth Edition: Beginning iOS development with Swift 4 Lowest new price: $50.96
Lowest used price: $49.95
List price: $54.99
Author: raywenderlich.com Team

Learn iPhone and iPad Programming via Tutorials!

If you’re new to iOS or Swift, or to programming in general, learning how to write an app can seem incredibly overwhelming.

That’s why you need a book that:

  • Shows you how to write an app step-by-step
  • Has tons of illustrations and screenshots to make everything clear
  • Is written in a fun and easygoing manner!

In this book, you will learn how to make your own iPhone and iPad apps, through four engaging, epic-length tutorials.

These hands-on tutorials describe in full detail how to build a new app from scratch. Four tutorials, four apps. Each new app will be a little more advanced than the one before, and together they cover everything you need to know to make your own apps.

By the end of the series you’ll be experienced enough to turn your ideas into real apps that you can sell on the App Store.

Tutorial 1: Bull’s Eye. In the first tutorial in the book, you’ll start off by building a simple but fun game to learn the basics of iPhone programming. In the process, you’ll get familiar with Xcode, Interface Builder, and Swift in an easygoing manner.

Tutorial 2: Checklists. In the second tutorial in the series, you’ll create your own to-do list app. In the process, you’ll learn about the fundamental design patterns that all iOS apps use and about table views, navigation controllers and delegates. Now you’re making apps for real!

Tutorial 3: MyLocations. In the third tutorial, you’ll develop a location-aware app that lets you keep a list of spots that you find interesting. In the process, you’ll learn about Core Location, Core Data, Map Kit, and much more!

Tutorial 4: StoreSearch. Mobile apps often need to talk to web services and that’s what you’ll do in this final tutorial of the book. You’ll make a stylish app for iPhone and iPad that lets you search for products on the iTunes store using HTTP requests and JSON.

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Intuitive Design: Eight Steps to an Intuitive UI

Intuitive Design: Eight Steps to an Intuitive UI Lowest new price: $41.87
Lowest used price: $41.81
List price: $42.95
Author: Everett N McKay

Make your designs immediately self-explanatory and easy to use, and never "agree to disagree" again about whether they are intuitive! 

Your mission: To design an intuitive UI for your next project. Your problem: You're not sure what "intuitive UI" really means. Worst problem: Your team isn't sure either, so your discussions about intuitive design are unproductive and opinion-driven. If this sounds familiar, Intuitive Design: Eight Steps to an Intuitive UI will give you the insight, principles, and guidelines you need to get the job done. You'll learn the objective and actionable steps for designing intuitive UIs--for mobile, web, and desktop apps. Mission accomplished!

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Bottlenecks: Aligning UX Design with User Psychology

Bottlenecks: Aligning UX Design with User Psychology Lowest new price: $24.02
Lowest used price: $24.93
List price: $29.99
Author: David C. Evans

Learn the psychological constrictions of attention, perception, memory, disposition, motivation, and social influence that determine whether customers will be receptive to your digital innovations.

Bottlenecks: Aligning UX Design with User Psychology fills a need for entrepreneurs, designers, and marketing professionals in the application of foundational psychology to user-experience design. The first generation of books on the topic focused on web pages and cognitive psychology. This book covers apps, social media, in-car infotainment, and multiplayer video games, and it explores the crucial roles played by behaviorism, development, personality, and social psychology. Author David Evans is an experimental psychology Ph.D. and senior manager of consumer research at Microsoft who recounts high-stakes case studies in which behavioral theory aligned digital designs with the bottlenecks in human nature to the benefit of users and businesses alike.

Innova

tors in design and students of psychology will learn:

  • The psychological processes determining users’ perception of, engagement with, and recommendation of digital innovations
  • Examples of interfaces before and after simple psychological alignments that vastly enhanced their effectiveness
  • Strategies for marketing and product development in an age of social media and behavioral targeting
  • Hypotheses for research that both academics and enterprises can perform to better meet users’ needs

Who This Book Is For

Designers and entrepreneurs will use this book to give their innovations an edge on what are increasingly competitive platforms such as apps, bots, in-car apps, augmented reality content. Usability researchers and market researchers will leverage it to enhance their consulting and reporting. Students and lecturers in psychology departments will want it to help land employment in the private sector. 

Praise

“Bottlenecks’ is a tight and eminently actionable read for business leaders in startups and enterprises alike. Evans gives us a rich sense of key psychological processes and even richer examples of them in action.” - Nir Eyal, Author of Hooked: How to Build Habit-Forming Products

 “Clients frequently ask our UX researchers and designers for deeper truths about why certain designs work and others fail. Bottlenecks offers practical explanations and evidence based on the idea that human cognition did not begin with the digital age.” - John Dirks, UX Director and Partner, Blink UX

 “Bottlenecks brings together two very important aspects of user experience design: understanding users and translating this into business impact. A must-read for anyone who wants to learn both.” - Josh Lamar, Sr. UX Lead, Microsoft Outlook


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iOS Apps for Masterminds 3rd Edition: How to take advantage of Swift 4, iOS 11, and Xcode 9 to create insanely great apps for iPhones and iPads

iOS Apps for Masterminds 3rd Edition: How to take advantage of Swift 4, iOS 11, and Xcode 9 to create insanely great apps for iPhones and iPads Lowest new price: $24.95
Lowest used price: $24.00
List price: $24.95
Author: J D Gauchat

Exclusive Offer: Buy this book from Amazon and download the ebook on Kindle for FREE (Subject to the availability of the Matchbook program in your country. For more information, visit amazon.com/gp/digital/ep-landing-page)

Get ahead of everyone else and learn the latest technologies introduced by Apple. This is the first book to teach you how to work with Swift 4, Xcode 9, iOS 11 and the new APIs.

iOS Apps for Masterminds leads the reader step by step to master the complex subjects required to create applications for iPhones and iPads. After reading this book, you will know how to program in Swift, how to design user interfaces, and how to work with the most powerful frameworks available for the construction of modern applications.

This book is a complete course that will teach you how to build insanely great applications from scratch. Every chapter explores both basic and complicated concepts of computer programming, the Swift language, and app development. The information is supported by fully functional examples to guide beginners and experts through every single framework included in the iOS SDK. The examples are distributed throughout the book in a specific order to gradually introduce complex topics and make them accessible to everyone.

The goal of iOS Apps for Masterminds is to make you familiar with the most advanced technologies for app development. It was designed to prepare you for the future and was written for the genius inside you, for Masterminds.

This book includes:

  • Introduction to Swift 4
  • Swift Paradigm
  • Foundation Framework
  • UIKit Framework
  • Auto Layout
  • Size Classes
  • Navigation Controllers
  • Scroll Views
  • Stack Views
  • Table Views
  • Collection Views
  • Split View Controller
  • Alert Views
  • Notifications
  • Files
  • Archiving
  • Core Data
  • iCloud
  • CloudKit
  • Core Graphics and Quartz 2D
  • Core Animation
  • AVFoundation
  • Camera and Photos Library
  • Web Kit Views
  • Contacts
  • Sensors
  • MapKit
  • Gesture Recognizers
  • Timers
  • Operation Queues
  • Error Handling
  • Image and Video
  • Internationalization
  • ...and more!
iOS app development with iOS 11, Xcode 9 and Swift 4

App development, Swift programming, Create apps, Create app, iPhone apps, Build app, Swift language, develop application, Objective-C, Apple development, iOS development, iOS Apps, Program apps.

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NoSQL for Mere Mortals

NoSQL for Mere Mortals Lowest new price: $28.23
Lowest used price: $25.64
List price: $49.99
Author: Dan Sullivan
Brand: imusti

The Easy, Common-Sense Guide to Solving Real Problems with NoSQL

 

The Mere Mortals ® tutorials have earned worldwide praise as the clearest, simplest way to master essential database technologies. Now, there’s one for today’s exciting new NoSQL databases. NoSQL for Mere Mortals guides you through solving real problems with NoSQL and achieving unprecedented scalability, cost efficiency, flexibility, and availability.

 

Drawing on 20+ years of cutting-edge database experience, Dan Sullivan explains the advantages, use cases, and terminology associated with all four main categories of NoSQL databases: key-value, document, column family, and graph databases. For each, he introduces pragmatic best practices for building high-value applications. Through step-by-step examples, you’ll discover how to choose the right database for each task, and use it the right way.

 

Coverage includes

 

--Getting started: What NoSQL databases are, how they differ from relational databases, when to use them, and when not to Data management principles and design criteria: Essential knowledge for creating any database solution, NoSQL or relational

--Key-value databases: Gaining more utility from data structures

--Document databases: Schemaless databases, normalization and denormalization, mutable documents, indexing, and design patterns

--Column family databases: Google’s BigTable design, table design, indexing, partitioning, and Big Data

 

Graph databases: Graph/network modeling, design tips, query methods, and traps to avoid

 

Whether you’re a database developer, data modeler, database user, or student, learning NoSQL can open up immense new opportunities. As thousands of database professionals already know,  For Mere Mortals is the fastest, easiest route to mastery.

 

Features:

  • Addison-Wesley Professional

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Elements of Causal Inference: Foundations and Learning Algorithms (Adaptive Computation and Machine Learning series)

Elements of Causal Inference: Foundations and Learning Algorithms (Adaptive Computation and Machine Learning series) Lowest new price: $41.00
Lowest used price: $46.19
List price: $45.00
Author: Jonas Peters

A concise and self-contained introduction to causal inference, increasingly important in data science and machine learning.

The mathematization of causality is a relatively recent development, and has become increasingly important in data science and machine learning. This book offers a self-contained and concise introduction to causal models and how to learn them from data.

After explaining the need for causal models and discussing some of the principles underlying causal inference, the book teaches readers how to use causal models: how to compute intervention distributions, how to infer causal models from observational and interventional data, and how causal ideas could be exploited for classical machine learning problems. All of these topics are discussed first in terms of two variables and then in the more general multivariate case. The bivariate case turns out to be a particularly hard problem for causal learning because there are no conditional independences as used by classical methods for solving multivariate cases. The authors consider analyzing statistical asymmetries between cause and effect to be highly instructive, and they report on their decade of intensive research into this problem.

The book is accessible to readers with a background in machine learning or statistics, and can be used in graduate courses or as a reference for researchers. The text includes code snippets that can be copied and pasted, exercises, and an appendix with a summary of the most important technical concepts.

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