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Mobile & Wireless Computing: Programming


Mastering iOS 11 Programming - Second Edition: Build professional-grade iOS applications with Swift 4 and Xcode 9

Mastering iOS 11 Programming - Second Edition: Build professional-grade iOS applications with Swift 4 and Xcode 9 Lowest new price: $44.99
Lowest used price: $49.95
List price: $44.99
Author: Donny Wals

Transition to a Professional iOS developer with the most in-depth and advanced level guide on Swift 4 and Xcode 9

About This Book

  • Filled with practical examples, this comprehensive guide explores all aspects of iOS Development.
  • Learn powerful techniques and industry`s best practices to become pro iOS Developer.
  • Unlock the full potential of iOS 11 programming with Swift 4 to build rich and powerful applications
  • Gain detailed insights into core iOS Programming concepts such as Extensions, Performance, Animations, CoreData and lot more with examples
  • Extend your iOS apps to new level with ARKit and CoreML

Who This Book Is For

This book is for developers who have some experience with iOS programming, but want to take their skills to next level by unlocking the full potential of latest version of iOS with Swift to build great applications.

What You Will Learn

  • Build a professional iOS application from scratch
  • Create adaptive, complex views with Auto-Layout
  • Writing flexible and reusable code with Protocol Oriented programming
  • Ensure code quality by using proper tests.
  • Measure and improve performance with the Instruments app
  • Integrate with iOS on a deep level with several App Extensions
  • Implement AI, Machine Learning, Augmented Reality and more iOS 11 sweetness

In Detail

With good pay for iOS developers, a mature development environment, and Apple users spending more money on the App store than Android users, becoming a professional iOS developer is a great move.

The journey to master iOS development and the new features of iOS 11 is not straightforward, but this book will help you make that transition.

Written for Swift 4 and following the latest Swift API design guidelines, you won’t just learn how to program for iOS 11, you’ll learn how to write great, readable, and maintainable Swift code that’s in line with the industry’s best-practices.

The progression of this book reflects the real-world development flow. In the book, you will build real-world applications. You will find a mix of thorough background information and practical examples, so you’ll know how to make use of a technique right away while you also get a great understanding of the how and why.

By the end, you will be able to build iOS applications that harness advanced techniques and make the best use of the latest and greatest features available in iOS 11.

Style and approach

This book takes a no-frill approach and is very code-specific. The focus is on teaching advanced concepts through a series of small projects and standalone examples that help you gain expertise with various aspects of iOS application development.

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App Inventor 2: Create Your Own Android Apps

App Inventor 2: Create Your Own Android Apps Lowest new price: $15.00
Lowest used price: $9.99
List price: $39.99
Author: David Wolber
Brand: O Reilly Media

Yes, you can create your own apps for Android devices—and it’s easy to do. This extraordinary book introduces you to App Inventor 2, a powerful visual tool that lets anyone build apps. Learn App Inventor basics hands-on with step-by-step instructions for building more than a dozen fun projects, including a text answering machine app, a quiz app, and an app for finding your parked car!

The second half of the book features an Inventor’s Manual to help you understand the fundamentals of app building and computer science. App Inventor 2 makes an excellent textbook for beginners and experienced developers alike.

  • Use programming blocks to build apps—like working on a puzzle
  • Create custom multi-media quizzes and study guides
  • Design games and other apps with 2D graphics and animation
  • Make a custom tour of your city, school, or workplace
  • Control a LEGO® MINDSTORMS® NXT robot with your phone
  • Build location-aware apps by working with your phone’s sensors
  • Explore apps that incorporate information from the Web

Features:

  • O Reilly Media

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Programming for the Puzzled: Learn to Program While Solving Puzzles (MIT Press)

Programming for the Puzzled: Learn to Program While Solving Puzzles (MIT Press) Lowest new price: $23.99
Lowest used price: $20.40
List price: $24.00
Author: Srini Devadas

Learning programming with one of "the coolest applications around": algorithmic puzzles ranging from scheduling selfie time to verifying the six degrees of separation hypothesis.

This book builds a bridge between the recreational world of algorithmic puzzles (puzzles that can be solved by algorithms) and the pragmatic world of computer programming, teaching readers to program while solving puzzles. Few introductory students want to program for programming's sake. Puzzles are real-world applications that are attention grabbing, intriguing, and easy to describe.

Each lesson starts with the description of a puzzle. After a failed attempt or two at solving the puzzle, the reader arrives at an Aha! moment -- a search strategy, data structure, or mathematical fact -- and the solution presents itself. The solution to the puzzle becomes the specification of the code to be written. Readers will thus know what the code is supposed to do before seeing the code itself. This represents a pedagogical philosophy that decouples understanding the functionality of the code from understanding programming language syntax and semantics. Python syntax and semantics required to understand the code are explained as needed for each puzzle.

Readers need only the rudimentary grasp of programming concepts that can be obtained from introductory or AP computer science classes in high school. The book includes more than twenty puzzles and more than seventy programming exercises that vary in difficulty. Many of the puzzles are well known and have appeared in publications and on websites in many variations. They range from scheduling selfie time with celebrities to solving Sudoku problems in seconds to verifying the six degrees of separation hypothesis. The code for selected puzzle solutions is downloadable from the book's website; the code for all puzzle solutions is available to instructors.

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Learning Web App Development: Build Quickly with Proven JavaScript Techniques

Learning Web App Development: Build Quickly with Proven JavaScript Techniques Lowest new price: $11.80
Lowest used price: $7.14
List price: $34.99
Author: Semmy Purewal
Brand: Purewal Semmy

Grasp the fundamentals of web application development by building a simple database-backed app from scratch, using HTML, JavaScript, and other open source tools. Through hands-on tutorials, this practical guide shows inexperienced web app developers how to create a user interface, write a server, build client-server communication, and use a cloud-based service to deploy the application.

Each chapter includes practice problems, full examples, and mental models of the development workflow. Ideal for a college-level course, this book helps you get started with web app development by providing you with a solid grounding in the process.

  • Set up a basic workflow with a text editor, version control system, and web browser
  • Structure a user interface with HTML, and include styles with CSS
  • Use JQuery and JavaScript to add interactivity to your application
  • Link the client to the server with AJAX, JavaScript objects, and JSON
  • Learn the basics of server-side programming with Node.js
  • Store data outside your application with Redis and MongoDB
  • Share your application by uploading it to the cloud with CloudFoundry
  • Get basic tips for writing maintainable code on both client and server

Features:

  • Learning Web App Development

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Head First Android Development: A Brain-Friendly Guide

Head First Android Development: A Brain-Friendly Guide Lowest new price: $14.50
Lowest used price: $11.00
List price: $49.99
Author: Dawn Griffiths
Brand: imusti

What will you learn from this book?

If you have an idea for a killer Android app, this book will help you build your first working application in a jiffy. You’ll learn hands-on how to structure your app, design interfaces, create a database, make your app work on various smartphones and tablets, and much more. It’s like having an experienced Android developer sitting right next to you! All you need is some Java know-how to get started.

Why does this book look so different?

Based on the latest research in cognitive science and learning theory, Head First Android Development uses a visually rich format to engage your mind, rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multi-sensory learning experience is designed for the way your brain really works.

Features:

  • O'Reilly Media

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Don't hire a software developer until you read this book

Don't hire a software developer until you read this book Lowest new price: $16.30
Lowest used price: $16.25
List price: $16.99
Author: K.N. Kukoyi

Now an international best seller - hitting #1 in multiple book categories in the US, UK, Canada, Australia and Brazil.

Would you like to make money by launching your own software? Perhaps you have an idea for a mobile app, or software that runs on the web?

This book is for people interested in tech entrepreneurship, and those who have recently founded tech startups and would like some assistance with staying on track. Increase your know-how with this practical software survival guide written by a professional software delivery specialist who has spent more than a decade helping small businesses, multinationals and publicly listed companies to create and launch their web and mobile apps from scratch. Learning through trial and error wastes time, and money! Instead, discover the things you'll need to know, and do to succeed, explained step-by-step in this comprehensive book, which gives you all the tools you'll need to: • Avoid the pitfalls, perils, and risks of software development. • Avoid "reinventing the wheel" and making costly "rookie mistakes" when starting your tech business. • Successfully interview and hire a software developer. • Manage the software development process like a pro! This book is for you, if: • You’re considering different ways to start, or grow a business and you’d like to know how to get a quality, commercial -grade software product built, starting from zero. • You want a guide that will show you how to get a mobile app built and successfully launched in the Google Play or Apple App Stores. • You want to create a web application such as a SaaS, (Software as a Service product) to serve customers online and would like a handbook to explain the steps involved. • You’re a tech entrepreneur looking for practical tools and methods to help you manage the software development side of your business more efficiently, with less issues, less delays, less risk and less wasted resources. • You want to learn how to start your tech business the smart way! Relevant topics from "A through to Z" for your convenience. To ensure that you are able to cover your bases, this book includes a wide range of topics, including: market research and validating your idea, product development, the pros and cons of building different types of software app (iOS vs. Android vs. SaaS / web applications) and information about suitable programming languages. Practical assistance is given throughout the book to help you get the results you want and you'll be shown how to find and interview developers, create prototypes from scratch, run customer testing sessions, assess your options for revenue generation, use basic SEO and marketing principles to promote your app and more! Use the checklists, scripts and templates provided in this comprehensive "handbook for creating software" to support you from the "spark" of your initial idea, right through to the launch of your software, and beyond. Don't go it alone - and Don't Hire a Software Developer Until You Read this Book! NOTE This is the second book in the series. The first book, Develop Your Idea! is for readers seeking assistance with more general business topics; including startup fundamentals, validating business ideas, identifying the correct target market for a new business venture, preselling products and fundraising. Some of these topics are covered in Don't Hire a Software Developer Until You Read this Book, the larger and more tech focused of the two.

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Apple iPad Master Manual: Get accustomed to your Apple iPad devices with 100% made simple step by step instructions.

Apple iPad Master Manual: Get accustomed to your Apple iPad devices with 100% made simple step by step instructions. Lowest new price: $12.00
List price: $12.00
Author: Steve Andrew Paul

Apple iPad Master Manual is your the best and suitable guide to getting the most out of your iPad!
This book uses a simple approach to show you everything you need to know to get up and running—and much more. This book will walk you step-by-step through setup, customization, and everything your iPad can do.
As you read this book, it will help you develop your skills with the use of Apple iPad devices. Likewise, you will learn;

  • HOW TO EXTEND YOUR IPAD'S BATTERY LIFE
  • RESTORING FROM AN ICLOUD OR ITUNES BACKUP
  • HOW TO CONNECT IPAD TO YOUR TV WIRELESSLY OR WITH CABLE
  • What to Do If Your iPad won't Charge
...and lots more!
Whether you are new to the iPad or have just upgraded to the iPad Pro,iPad mini 2,iPad air 2, iPad Air,iPad mini 4,iPad pro 9.7, iPad pro 12.9 etc, this book helps you discover your phone's full functionality and newest capabilities. Stay in touch by phone, text, email, FaceTime Audio or FaceTime Video calls, or social media; download and enjoy books, music, movies, and more; take, edit, and manage photos; track your health, fitness, and habits; organize your schedule, your contacts, and your commitments; and much more!
The iPad is designed to be user-friendly, attractive, and functional. But it is capable of so much more than you think—don't you want to explore the possibilities?
This book walks you through iOS to help you stay in touch, get things done, and have some fun while you're at it!
The iPad you hold in your hand represents the top of mobile technology, and is a masterpiece of industrial design. Once you get to know it, you'll never be without it.

SCROLL UP TO CLICK BUY BUTTON NOW!


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Xamarin Mobile Application Development: Cross-Platform C# and Xamarin.Forms Fundamentals

Xamarin Mobile Application Development: Cross-Platform C# and Xamarin.Forms Fundamentals Lowest new price: $33.62
Lowest used price: $28.48
List price: $49.99
Author: Dan Hermes
Brand: Daniel Hermes

Xamarin Mobile Application Development is a hands-on Xamarin.Forms primer and a cross-platform reference for building native Android, iOS, and Windows Phone apps using C# and .NET. This book explains how to use Xamarin.Forms, Xamarin.Android, and Xamarin.iOS to build business apps for your customers and consumer apps for Google Play and the iTunes App Store.

Learn how to leverage Xamarin.Forms for cross-platform development using the most common UI pages, layouts, views, controls, and design patterns. Combine these with platform-specific UI to craft a visually stunning and highly interactive mobile user experience.

Use Xamarin.Forms to data bind your UI to both data models and to view models for a Model-View-ViewModel (MVVM) implementation. Use this book to answer the important question: Is Xamarin.Forms right for my project?

Platform-specific UI is a key concept in cross-platform development, and Xamarin.Android and Xamarin.iOS are the foundation of the Xamarin platform. Xamarin Mobile Application Development will cover how to build an Android app using Xamarin.Android and an iOS app using Xamarin.iOS while sharing a core code library.

SQLite is the database-of-choice for many Xamarin developers. This book will explain local data access techniques using SQLite.NET and ADO.NET. Build a mobile data access layer (DAL) using SQLite and weigh your options for web services and enterprise cloud data solutions.

This book will show how organize your Xamarin code into a professional-grade application architecture. Explore solution-building techniques from starter-to-enterprise to help you decouple your functional layers, manage your platform-specific code, and share your cross-platform classes for code reuse, testability, and maintainability.

Also included are 250+ screenshots on iOS, Android, and Windows Phone and 200+ C# code examples with downloadable C# and XAML versions available from Apress.com.

This comprehensive recipe and reference book addresses one of the most important and vexing problems in the software industry today: How do we effectively design and develop cross-platform mobile applications?

Features:

  • Xamarin Mobile Application Development Cross Platform C and Xamarin Forms Fundamentals

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Kotlin / Android Studio 3.0 Development Essentials - Android 8 Edition

Kotlin / Android Studio 3.0 Development Essentials - Android 8 Edition Lowest new price: $36.70
List price: $39.99
Author: Neil Smyth

Fully updated for Android Studio 3.0 and Android 8, the goal of this book is to teach the skills necessary to develop Android based applications using the Android Studio Integrated Development Environment (IDE), the Android 8 Software Development Kit (SDK) and the Kotlin programming language. This book contains 88 in-depth chapters and 45 sample projects (including the source code). Note: This is the Kotlin edition of the book. If you are looking for the Java edition, search for Android Studio 3.0 Development Essentials - Android 8 Edition. Beginning with the basics, this book provides an outline of the steps necessary to set up an Android development and testing environment followed by an introduction to programming in Kotlin including data types, flow control, functions, lambdas and object-oriented programming. An overview of Android Studio is included covering areas such as tool windows, the code editor and the Layout Editor tool. An introduction to the architecture of Android is followed by an in-depth look at the design of Android applications and user interfaces using the Android Studio environment. More advanced topics such as database management, content providers and intents are also covered, as are touch screen handling, gesture recognition, camera access and the playback and recording of both video and audio. This edition of the book also covers printing, transitions and cloud-based file storage. The concepts of material design are also covered in detail, including the use of floating action buttons, Snackbars, tabbed interfaces, card views, navigation drawers and collapsing toolbars. In addition to covering general Android development techniques, the book also includes Google Play specific topics such as implementing maps using the Google Maps Android API, and submitting apps to the Google Play Developer Console. Other key features of Android Studio 3 and Android 8 are also covered in detail including the Layout Editor, the ConstraintLayout and ConstraintSet classes, constraint chains and barriers, direct reply notifications and multi-window support. Chapters also cover advanced features of Android Studio such as App Links, Instant Apps, the Android Studio Profiler and Gradle build configuration.

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Augmented Reality for Developers: Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

Augmented Reality for Developers: Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia Lowest new price: $49.96
Lowest used price: $50.05
List price: $49.99
Author: Jonathan Linowes

Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore

About This Book

  • Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials
  • Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms
  • Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets
  • Learn best practices in AR user experience, software design patterns, and 3D graphics

Who This Book Is For

The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial.

What You Will Learn

  • Build Augmented Reality applications through a step-by-step, tutorial-style project approach
  • Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language
  • Implement practical demo applications of AR including education, games, business marketing, and industrial training
  • Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping
  • Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens
  • Develop expertise with Unity 3D graphics, UIs, physics, and event systems
  • Explore and utilize AR best practices and software design patterns

In Detail

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development-not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come.

The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming.

By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.

Style and approach

This book adopts a practical, step-by-step, tutorial-style approach. The design principles and methodology will be explained by creating different modules of the AR app.


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